Introduction to Texture Baking

Learn how to bake flawless maps for your game models with this ultimate introduction. By the end of Introduction to Texture Baking, you’ll know how to bake every kind of model you’ll encounter professionally. The techniques you’ll learn are used by every game studio, from small indie studios to big AAA productions.

Perfect Bakes Every Time

We identify what kinds of textures we can bake, why we may want to bake them, and possible use-cases for each later down the pipeline. While baking allows us to capture a significant amount of detail, knowing what certain textures do and how we could use them is important.

Professional Techniques

Learn techniques normally reserved for the big studios in Introduction to Texture Baking. We cover ray cages, mesh linking, hard and soft edges, high and low poly, duplicated shells, exploding meshes, floating geometry, normal map formats, and much more! You’ll also learn how to fix bad bakes, a skill every professional needs to know. Included are also exercises for you to do in order to get perfect bakes every time.

Your Instructor

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”.

Skill Level

While texture baking relies heavily on other foundational skills, this course is highly recommended for beginner artists who have no knowledge of texture baking. The course covers several different software which you are expected to have a working knowledge of. See the course requirements for more detail.


To maximize your experience with this course, it is recommended you:

  • Be confident in both modeling and UV unwrapping
  • Know how to efficiently import/export 3D files with your modeling application of choice
  • Have a solid understanding of either Substance Painter or Marmoset Toolbag 3 or 4

Tools Used

  • Substance Painter 2020
  • Marmoset Toolbag 4


  • 16 HD Videos
  • 3D Meshes used in course
  • Homework files to follow along

Free Chapter


01 – What Is Texture Baking
02 – Baking An Asset
03 – What Maps Can We Bake
04 – Misc Textures
05 – Why UVs Matter
06 – Rays Cages Explosions
07 – Mesh Linking
08 – Hard Soft Edges
09 – Duplicate Shells
10 – Floating Geometry
11 – Wavies
12 – AO Static Dynamic Bakes
13 – Normal Map Formats
14 – Triangulation
15 – Fixing Bakes
16 – Homework


Average rating: 4.33 out of 5 stars
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  • The Basic You Shouldn't Miss Out On

    I knew nothing about baking and why it was necessary. NOW I APPRECIATE AND KNOW BETTER.

    1 of 2 people found this review helpful.

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  • Excellent Teacher

    some people found the class basic, for me, I never took the time to learn how to properly bake, until I start to appreciate the nuances. I find the class so well taught that I came here searching for the name of the teacher, so I can find more training by him. Thank you whoever for putting it together because instead of learning bits and pieces here and there, this class explains to me in a package what texturing baking is, what sorts of maps are involved, why it is used, the tools involved, the workflow, and some techniques.

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  • Too basic

    Few days ago I baked my first normal map. I’ve got a lot of problems, so more experienced people helped through the Discord. This course its for someone who doesn’t know anything about baking normal maps. Right now I’m baking normals for my second model, results are bad but this course don’t help me with it.

    1 of 2 people found this review helpful.

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