Japanese Katana

A katana I have made for my 3D course to teach how to make details in textures and save polygons for real time rendering as i game or web display.

This AAA game asset of japanese feudal katana blade and details will embellish you scene and add more details which can help the gameplay and the game-design.

The material of models is unique and ready for PBR.

Low-poly model & Blender native 2.90

SPECIFICATIONS

  • Objects : 169 (including particle system objects as grass and rope details)
  • Polygons : 1174
  • Subdivision ready : Yes
  • Render engine : Eevee (Cycles ready)

GAME SPECS

  • LODs : No
  • Collider : No
  • Lightmap UV : No

EXPORTED FORMATS

  • FBX
  • Collada
  • OBJ

TEXTURES

  • Materials in scene : 1
  • Textures sizes : 4K
  • Textures types : Base Color, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh & AO
  • Textures format : PNG

GENERAL

  • Real scale : Yes
  • Scene objects are organized by groups

ADDITIONAL NOTES

File formats do not include textures. All textures are in a specific folder named ‘Textures’

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