This is a full lenght screen captured video of the process and workflow to create a 3D Cartoon version of Joel, from The Last of Us without any cuts. He is an awesome character from an awesome game.
Zbrush: Sculpting, Modeling, Head texturing and UV’s
Marvelous Designer: Clothing
Substance painter: Cloth texturing
Maya/Arnold: Lookdev and Rendering
Xgen: Grooming

I think that this video is highly instructive as it shows my full screen and all the steps of creating the character. Hope you like it, all the comments are appreciated!

Content: .Txt File with the hidden youtube video (1080p 30fps)

-Time Guide-
Total: 13H:11M:24S
Sculpting: 00H:00M:00S – 3H:11M:54S
Clothing: 3H:11M:54S – 4H:31M:17S
Zbrush Retopology + UV’s: 4H:51M:10S – 5H:38M:22S
Skin Painting: 6H:33M:20S – 7H:18M:50S
Grooming (Main Hair, Beard, eyebrows and Eyelashes): 7H:55M:00S – 10H:51M:16S
Cloth refining and texturing + final tweaks: 10H:51M:16S – END

THIS TIME GUIDE IS ORIENTATIVE BECAUSE I GO BACK AND FORWARD DURING ALL THE PROCESS

THANKS!

The videos are not narrated.

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