Release Log: 0.8 : Fixed a shader bug that was making the inner shape appear black in viewport in Maya 2018

This asset was designed to create a laser element with a few added bells and whistles.  The rig can be moved and oriented with the head and tail controls, the “mid” control is there if you wish to have the laser beam ricochet off something.  At the head of the laser beam is a variant of my “glowBall” asset which uses a looping shapeMesh sequence.  The usage is outlined in greater detail in the video, but I think you have control over all the shape and color attributes you’d ever want.  If anything is missing from the rig let me know and I will have an update ready for you in 24 hours.

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Average rating: 5.00 out of 5 stars
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  • Great

    Great product and the creator responds promptly to answer and fix and issues you run into when using the product.
    worth the purchase

    1 of 2 people found this review helpful.

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  • Hi, we had sorted out via email however this was sent prior to me finding your contact information. Im not sure how to rectify this or edit this because with the changes its now a 5 star product.

    worth the purchase.

    Sorry for any confusion i have caused

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  • Didn’t we sort this problem out via email and fix the problem with the updated asset? If you’re still having the issue please let me know – I’m fairly certain we solved this problem

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