Hero Prop Creation in Blender & Substance Painter

Hero Prop Creation in Blender & Substance Painter

In this course, you’ll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process – no timelapses. You will learn the techniques used in today’s AAA game production to make high-quality hero props for games, and create your very own Pokédex. With 17 hours of professional teaching, you’ll be equipped with the knowledge you need to take your game art to the next level.

Work Like a Professional Games Artist

In Hero Prop Creation in Blender & Substance Painter, you’ll learn the techniques used every day in the AAA games industry. Understand low poly techniques, how to make a high poly model, maps baking, UV mapping, and PBR texturing. These techniques will serve as a foundation for all your game props and help you tremendously as a 3D artist.

Tools Used

  • Blender 2.8
  • Substance Painter 2020
  • Photoshop 2020
  • Marmoset Toolbag 3

Taught by Senior Environment Artist

Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.

Skill Level

This course is aimed at beginners who know their way around Blender, Marmoset Toolbag, Photoshop, and Substance Painter.

Requirements

  • You need to know how to use Blender, Marmoset Toolbag, Photoshop, and Substance Painter
  • Absolute beginners to Blender can find our Introduction to Blender series here
  • Absolute beginners to Substance Painter can find our Introduction to  Substance Painter here

Contains

  • 50 HD Videos
  • Scene Files & Reference
  • Pokeball Bonus Tutorial

Chapter List

Blockout
00
Going Over Our Workflow And Plugins
01 What Is A Blockout
02 Creating Our Blockout Part 1
03 Creating Our Blockout Part 2

Low Poly Model
04
What Is A Low Poly
05 Creating Our Low Poly Part 1
06 Creating Our Low Poly Part 2
07 Creating Our Low Poly Part 3
08 Creating Our Low Poly Part 4
09 Creating Our Low Poly Part 5
10 Creating Our Low Poly Part 6
11 Creating Our Low Poly Part 7
12 Creating Our Low Poly Part 8
13 Creating Our Low Poly Part 9
14 Creating Our Low Poly Part 10
15 Creating Our Low Poly Part 11
16 Creating Our Low Poly Part 12

High Poly Model
17 What is a high poly
18 Creating Our High Poly Part 1
19 Creating Our High Poly Part 2
20 Creating Our High Poly Part 3
21 Creating Our High Poly Part 4
22 Creating Our High Poly Part 5
23 Creating Our High Poly Part 6
24 Creating Our High Poly Part 7
25 Creating Our High Poly Part 8
26 Creating Our High Poly Part 9
27 Creating Our Paper Sheet
28 Doing A Final Optimization Pass On Our Low Poly

UV Mapping
29 What Is UV Unwrapping
30 UV Unwrapping Our Model Part 1
31 UV Unwrapping Our Model Part 2
32 UV Unwrapping Our Model Part 3

Baking
33 What is baking
34 Baking Our Asset Part 1
35 Baking Our Asset Part 2

Texturing
36 What Is Texturing
37 Setting Up Our Painter Scene And Painting Normal Map Details
38 Creating Our Base Colors Part 1
39 Creating Our Base Colors Part 2
40 Creating Our Base Colors Part 3
41 Painting In Some Custom Damage Part 1
42 Painting In Some Custom Damage Part 2
43 Painting In Some Custom Damage Part 3
44 Creating Our Graphics In Photoshop Part 1
45 Creating Our Graphics In Photoshop Part 2
46 Creating Our Graphics In Photoshop Part 3
47 Polishing Our Texture

Rendering
48
Rendering Our Final Scene Part 1
49 Rendering Our Final Scene Part 2

Related Training

If you’re ready to expand your skills into the realm of full-blown game environments, check out our popular Sci-Fi Game Environment in Blender & UE4 course.

Credit: Pokédex concept is made by Justus Sluijter

Reviews

Average rating: 3.00 out of 5 stars
2 reviews
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1 star
  • Sweet and sour experience

    The tutorial itself is good, and the instructor explains the methods pretty well, but it really feels like that he is not really familiar with blender. i really admire the fact that he tried to use the least amount of shortcuts as possible for the begginers, but most of the stuff was completly basic shortcuts what everyone should know who wants to use blender. witch gave me a really difficult time in this tutorial, that sometimes, especially in the high poly part a lot of issues come up for him as well with the geometry witch was different for me, and he was able to solve his issue, im still here trying to figure out where did mine went wrong. it lacks explnation of where the issues can come from, and how to solve it. I even tried to remodel one piece, with the same exact techniques he showed us, still the same issue remained for me what he didnt had. So all in all its a good course for people who have a really good understanding of modeling.

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  • Disappointed..

    I’m sorry for the negativity, really! I just want to give a heads up for other learners.

    So far I’m disappointed with the instructor in this course. The course is said to be aim at people that know they’re way around Blender however the instructor seem to have limited understanding of it. He keep doing simple stuff in somewhat awkward and time consuming way instead of using basic tools like symmetry or snapping for examples which are available in every packages. He doesn’t seem to understand the modifier stack and that the order of modifiers is important. And sometime he will say things like. “How this doesn’t work I don’t know why, Blender doesn’t handle this too well.” when the error he did was obvious and user related instead of package related. To be fair he is talking at the same time of modeling so there’s that

    Just to clarify, I’m not a Blender cult member evangelist or whatever. I just feel like this course was done in blender for “marketing” reason mostly. And I get it because Blender is trendy right now but I would have prefer to see him working in his package of choice instead of showing “bad” modeling technique in blender because he don’t understand the package really well.

    I was very excited to learn the full pipeline from a senior game artist. But seeing what I’ve seen so far on the modeling side of things. I’m kind of worried for the rest of it. Especially because I don’t know baking and texturing yet and i don’t want to learn bad techniques from the get go.

    It’s not all bad thought. I learn some things here and there like the floating geo techniques which was a nice one!

    Disclaimer: I may be wrong, he’s a professional working in the industry and I’m not. These are just my opinions.

    If it’s possible, i will change my rating if i feel like the rest of the course is better.

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