Making a Pokédex for Games

In this course, you’ll learn everything you need to know about making professional hero props for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process – no timelapses. You will learn the techniques used in today’s AAA game production to make high-quality hero props for games, and create your very own Pokédex. With 17 hours of professional teaching, you’ll be equipped with the knowledge you need to take your game art to the next level.

Work Like a Professional Games Artist

In Making a Pokédex for Games, you’ll learn the techniques used every day in the AAA games industry. Understand low poly techniques, how to make a high poly model, maps baking, UV mapping, and PBR texturing. These techniques will serve as a foundation for all your game props and help you tremendously as a 3D artist.

Credit: Pokédex concept is made by Justus Sluijter

Tools Used

  • Blender 2.8
  • Substance Painter 2020
  • Photoshop 2020
  • Marmoset Toolbag 3

Taught by Senior Environment Artist

Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.

Skill Level

This course is aimed at beginners who know their way around Blender, Marmoset Toolbag, Photoshop, and Substance Painter.

Requirements

  • You need to know how to use Blender, Marmoset Toolbag, Photoshop, and Substance Painter
  • Absolute beginners to Blender can find our Introduction to Blender series here
  • Absolute beginners to Substance Painter can find our Introduction to  Substance Painter here

Contains

  • 50 HD Videos
  • Scene Files & Reference
  • Pokeball Bonus Tutorial

Free Chapter

Chapter List

Blockout
00
Going Over Our Workflow And Plugins
01 What Is A Blockout
02 Creating Our Blockout Part 1
03 Creating Our Blockout Part 2

Low Poly Model
04
What Is A Low Poly
05 Creating Our Low Poly Part 1
06 Creating Our Low Poly Part 2
07 Creating Our Low Poly Part 3
08 Creating Our Low Poly Part 4
09 Creating Our Low Poly Part 5
10 Creating Our Low Poly Part 6
11 Creating Our Low Poly Part 7
12 Creating Our Low Poly Part 8
13 Creating Our Low Poly Part 9
14 Creating Our Low Poly Part 10
15 Creating Our Low Poly Part 11
16 Creating Our Low Poly Part 12

High Poly Model
17 What is a high poly
18 Creating Our High Poly Part 1
19 Creating Our High Poly Part 2
20 Creating Our High Poly Part 3
21 Creating Our High Poly Part 4
22 Creating Our High Poly Part 5
23 Creating Our High Poly Part 6
24 Creating Our High Poly Part 7
25 Creating Our High Poly Part 8
26 Creating Our High Poly Part 9
27 Creating Our Paper Sheet
28 Doing A Final Optimization Pass On Our Low Poly

UV Mapping
29 What Is UV Unwrapping
30 UV Unwrapping Our Model Part 1
31 UV Unwrapping Our Model Part 2
32 UV Unwrapping Our Model Part 3

Baking
33 What is baking
34 Baking Our Asset Part 1
35 Baking Our Asset Part 2

Texturing
36 What Is Texturing
37 Setting Up Our Painter Scene And Painting Normal Map Details
38 Creating Our Base Colors Part 1
39 Creating Our Base Colors Part 2
40 Creating Our Base Colors Part 3
41 Painting In Some Custom Damage Part 1
42 Painting In Some Custom Damage Part 2
43 Painting In Some Custom Damage Part 3
44 Creating Our Graphics In Photoshop Part 1
45 Creating Our Graphics In Photoshop Part 2
46 Creating Our Graphics In Photoshop Part 3
47 Polishing Our Texture

Rendering
48
Rendering Our Final Scene Part 1
49 Rendering Our Final Scene Part 2

Related Training

If you’re ready to expand your skills into the realm of full-blown game environments, check out our popular Sci-Fi Game Environment in Blender & UE4 course.

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