Making a Pokémon – With Maya, Arnold and Megascan

Making a Pokémon – with Maya, Arnold and Megascan

On my Discord Server, I launched a Pokemon-Contest and, in order to show you and example, I decided to create a Pokemon in only 3 days!

In this tutorial I’ll show you tips and techniques to quickly concept and create a stunning illustration – without wasting time on useless, technical things.

I’ll use Maya 2018 and Arnold 5, along with with Quixel Megascan and ShadeIt,. I’ll show you how to quickly build and light the scene. Tips to scatter the moss with Xgen – and some final touches, like volumetric fog.

This is an intermediate tutorial, so a decent understanding of the tools used is required

Most part of this tutorial are record during Live-Streams, so consider subscribing to my Twitch Channel. 

Contains

  •  3 hours of video : 1h30 with English commentary / 1H30 without audio.
  • 1440p – 3,5Go – downloadable

wzx

Reviews

Average rating: 3.00 out of 5 stars
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  • More of a general demonstration than a tutorial.

    This isn’t really a tutorial. It is a fast demonstration of the process. It doesn’t show how to use Quixel megascans in Maya or ShadeIt. It doesn’t show how to create most of the element. It doesn’t explain how the lighting, shading or render is setup. It just demos the process of assembling the scene. Most of the process is not explained. I don’t think many people could watch these videos and figure out how to get these results. It isn’t expensive, so it might be worthwhile for those who just want to observe the image being made. The section on creating moss was helpful but most of the steps aren’t very easy to follow. For those looking for an actually guide on how to create a render like this, I can’t really recommend it.

    1 of 2 people found this review helpful.

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