Do you have problems sculpting male anatomy, face, hair and beard?

Are you ready to learn how to sculpt a realistic high poly model, Armour, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education’s “Male Character Creation in Zbrush” course.

INSTRUCTOR:

My name is Nikolay and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently, work for one of the world’s most famous game companies –  Gameloft.

GOAL OF THE COURSE:

By the end of this course, you’ll be able to model advanced male characters with clothing, accessories and weapons in Zbrush from start to finish.

IN THIS COURSE YOU WILL LEARN:

  • Sculpting the male head
  • Sculpting the male body
  • Refining the head and body with skin detail
  • Making the 3D sketch of the whole model
  • Making clothes, belts, chain armor and armor
  • Making a saber, dagger, spear, mace and battleaxe
  • Polypaint the character
  • Posing the character
  • Making the beard and hair with Fibermesh
  • Rendering the character with passes
  • Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our warrior where I will explain what you should watch for in head modelling.

Then we will make a placeholder hair, beard and eyes from scratch. After that we will make the body, again from a sphere, following our concept.

After we are done with the body, we will start making a 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, at the end of which we will have a very good idea of how our model will look when it’s finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing.

We will also make a brush that will make the placement of all those small metal parts like belt buckles and caps, very easy and fast.

After that, we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do all the weapons of our character, which include the saber, Axe, mace, dagger and a spear, separately, and add them to the scene. Once we are happy with the overall look of our character I will show you how to make a good pose with the transpose master in Zbrush. Then it will be time to take care for the beard and hair, all done in Zbrush’s Fibermesh. Finally, we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.

IDEAL STUDENTS:

  • I have designed this course for intermediate 3d modeling students, who want to model beautiful looking production-ready male characters for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
  • The course is also for artists who want to speed up their workflow in Zbrush and improve their skills in making male anatomy, hair, beard, weapons, clothes and accessories.

WHO IS NOT THE IDEAL STUDENT:

This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users and even professionals could learn a lot from the techniques and workflow I show in this course.

Hope to see you on the course soon!

Reviews

Average rating: 5.00 out of 5 stars
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  • Awesome tutorial!

    Based on my experience with this course I have to agree with all the positive comments written below. This tutorial offers an incredible amount of value for it’s price. I’m very thankful to Nikolay Naydenov for this putting together this well paced, very complete and concise lesson material. 5 stars for sure.

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  • Insane Value

    im about 1/3 into the tutorial series. Quite nuts what you can get for a 10er (in sale). The first 2 Videos about Zbrush UI customization are worth it by itself.
    Also the lecturer pays great attention to detail and trys his best to entertain you while and hes quite charming.

    Overall i can recommend this course to anyone who got the basics of zbrush down and wants to git gud.

    This wont be the last of his courses ill do.
    THANKS

    1 of 2 people found this review helpful.

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  • A great way to Learn the Character design workflow in Zbrush

    I am 15-16 videos in in the course and I am enjoying it a lot. I just moved to ZBrush from Blender and I particularly appreciated the first two videos about the UI customization.
    I feel like I am constantly improving by following the videos and modelling on the side, either during or after the videos.
    I find the humour entertaining and helps following real-time work (no timelaps of any kind so far in the course).
    Very satisfied so far and looking forward to continue further.

    1 of 2 people found this review helpful.

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  • A complete great tutorial

    I bought this tutorial specially to learn the work flow for creating armor. I learned his workflow, really easy to follow and complete, he doesn´t skip anything and all is done in real time

    1 of 2 people found this review helpful.

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  • Male Character Creation in ZBrush

    Great value here. Niko is a skilled and personable artist who is filling in a lot of blank spots in my workflow. No time lapse, no “I fixed this between the last 2 videos.” I’m only a 1/4 of the way through this series, and I’m already a faster, more confident artist. Great job, Niko.

    1 of 2 people found this review helpful.

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  • Amazing

    Results were great! This is the type of course that you can watch it again and again and still learn new things and get better results.

    1 of 2 people found this review helpful.

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  • Really good tutorial, this

    The pacing and explanations are really solid. I really like the instructor’s style, and humour:)

    1 of 2 people found this review helpful.

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  • Great tutorial

    I am a learner from Taiwan and I learned a lot!

    1 of 2 people found this review helpful.

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