Mantle Clock

Animated Mantle Clock

  • 100% quad design.
  • Mid Poly, Game ready.
  • All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.83.
  • Textured in Substance Painter 2020.1.3.
  • Rendered in Marmoset Toolbag 3.
  • Subdivision ready (As shown in renders and 3D view).
  • Highly detailed textures.
  • modelled to real world scales.

MantleClock – Approximately 48cm tall, 15cm wide, 35cm deep

  • Fully and efficiently UV unwrapped.
  • Animated Hands 300frames, 10 seconds to do 12 hours of the clock face at 30fps.

Formats included

.Blend – Native

.FBX

.OBJ

Objects in each file format

  • MantleClock
  • Minute Hand

– Hour Hand

Textures included in .png format.

MantleClock – 2K –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic
  • Alpha

Poly Counts (According to Blender inspection tools).

  • Face count: 1,780
  • Vert count: 1,974
  • Triangulated count: 3,560

Poly Counts at 1 Subdivision Level as shown in renders (According to Blender inspection tools).

  • Face count: 7,120
  • Vert count: 7,504
  • Triangulated count: 14,240

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