Animated Mantle Clock
- 100% quad design.
- Mid Poly, Game ready.
- All Textures created in Substance Painter and exported in 2K PBR (Roughness/Metallic) formats.
- Logically named objects, materials and textures.
- Modelled in Blender 2.83.
- Textured in Substance Painter 2020.1.3.
- Rendered in Marmoset Toolbag 3.
- Subdivision ready (As shown in renders and 3D view).
- Highly detailed textures.
- modelled to real world scales.
MantleClock – Approximately 48cm tall, 15cm wide, 35cm deep
- Fully and efficiently UV unwrapped.
- Animated Hands 300frames, 10 seconds to do 12 hours of the clock face at 30fps.
.Blend – Native
Objects in each file format
- Minute Hand
– Hour Hand
Textures included in .png format.
MantleClock – 2K –
- Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
Poly Counts (According to Blender inspection tools).
- Face count: 1,780
- Vert count: 1,974
- Triangulated count: 3,560
Poly Counts at 1 Subdivision Level as shown in renders (According to Blender inspection tools).
- Face count: 7,120
- Vert count: 7,504
- Triangulated count: 14,240
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