Material Creation for AAA Games

In this course, you’ll learn how to create high-end materials for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process. You will learn the techniques used in today’s AAA game production to make stunning materials for realtime use, and create 2 materials for your portfolio using different industry-proven approaches. With close to 11 hours of professional teaching, you’ll be equipped with the knowledge you need to take your game art to the next level.

TOOLS USED

  • Substance Painter 2020
  • Substance Designer 2020
  • Blender 2.8
  • Photoshop 2020
  • Marmoset Toolbag 4

TAUGHT BY SENIOR ENVIRONMENT ARTIST

Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.

SKILL LEVEL

This course is aimed at intermediate artists who know how to use the software listed under ‘Tools Used’.

REQUIREMENTS

  • You need to know how to use Substance Painter, Substance Designer, Blender, Marmoset Toolbag, and Photoshop
  • Some experience with material creation is recommended. This course will help hone your skills and take your work to the next level.
  • Absolute beginners to Substance Designer can find our Introduction to Substance Designer series here
  • Absolute beginners to Substance Painter can find our Introduction to  Substance Painter here

CONTAINS

  • 29 HD Videos
  • Material Source Files & Reference
  • Environment Scene Files not included

FREE CHAPTER

CHAPTER LIST

Plaster Material
01
Talking About the Different Types of Materials
02 Going Over The Reference Of Our Plaster Material
03 Creating The Base Concrete For Our Plaster Part 1
04 Creating The Base Concrete For Our Plaster Part 2
05 Creating The Base Concrete For Our Plaster Part 3
06 Creating The Main Plaster Material Part 1
07 Creating The Main Plaster Material Part 2
08 Creating The Main Plaster Material Part 3
09 Creating The Main Plaster Material Part 4
10 Creating The Main Plaster Material Part 5
11 Creating The Main Plaster Material Part 6
12 Creating The Main Plaster Material Part 7
13 Creating The Main Plaster Material Part 8
14 Creating The Main Plaster Material Part 9

Sci-Fi Material
15 Going Over Our Reference And Setting Up Blender For Our Sci-Fi Material
16 Modeling Our Sci-Fi Material Part 1
17 Modeling Our Sci-Fi Material Part 2
18 Modeling Our Sci-Fi Material Part 3
19 Modeling Our Sci-Fi Material Part 4
20 Modeling Our Sci-Fi Material Part 5
21 Modeling Our Sci-Fi Material Part 6
22 Modeling Our Sci-Fi Material Part 7
23 Modeling Our Sci-Fi Material Part 8
24 Modeling Our Sci-Fi Material Part 9
25 Baking Our Sci-Fi Material
26 Adding Normal Map Details To Our Sci-Fi Material
27 Adding Our Base Colors To Our Sci-Fi Material Part 1
28 Adding Our Base Colors To Our Sci-Fi Material Part 2
29 Bonus Chapter

RELATED TRAINING

If you’re ready to expand your skills into the realm of full-blown game environments, check out our popular Sci-Fi Game Environment in Blender & UE4 course.

Reviews

Average rating: 5.00 out of 5 stars
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  • Another great Emiel Sleegers tutorial

    It’s exactly what you’ve come to expect from Emiel Sleegers; a very in depth, long form tutorial that covers every step from start to finish. No cut out sections, no dead air, no timelapsing.

    Starting with a Substance Designer material that is quite flexible in its end applications. Very precise and knowledgeable with the software, Emiel explains it all in a very easy to understand manner, and makes sure you’re aware of every decision he’s making and why. Something I find a lot of Designer tutorials are really bad with, leaving you confused.

    Next up is the Blender model to baked material section. I learned quite a lot here as I’ve never actually bothered trying to create a baked material from a 3D modelled trim sheet before, I’ve always made them in Designer. This section is excellent though isn’t quite as flawless as the first. The results are great, and the flaws aren’t something that hurt the overall tutorial (hence why I didn’t dock any stars off my rating for it). I just feel he makes some very inefficient decisions in how he models some parts of the SciFi wall.

    Finally we have the baking and texturing section, good tips here for a beginner and a good showcase for why baking in Marmoset is so fast and easy to iterate with. On the Substance side he actually accomplishes a really nice texture on the SciFi wall with very few layers overall

    So overall as the opener stated it’s yet another excellent Emiel Sleegers tutorial, comprehensive and extremely easy to understand. One thing I like most about his tutorials is he doesn’t cut out his mistakes, when something goes wrong he follows through and shows us him solving the problem and figuring out the issue. I think this is rare thing to see in tutorials that is very sorely missed. It’s great to show beginners how to troubleshoot and fix things when something unexpected happens. When other artists delete these segments out of their tutorials, it both causes beginners to have trouble solving their issues they may run into while following along, and even worse it gives these struggling beginners the false impression that these artists are infallible and never make mistakes, which can really discourage them.

    1 of 2 people found this review helpful.

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