Material Tile Sampler Node

A simple workflow efficiency node that dramatically simplifies the placement of materials when trying to tile them. Great for Paths, Tiles, Masonry Walls, etc.

This node currently has a limit of 6 materials.

It is set up for the following maps, but you can supplement for others:

  • Base Colour (Colour)
  • Height
  • Normal (Colour)
  • Metal
  • Rough
  • AO
  • Mask
  • ID (Colour)


Substances Node cannot be redistributed or resold unless as embedded components of electronic/interactive media.


If you have any feedback or find this node useful message me or email me at: [email protected]

Version History

  • 2 last updated 9/5/18
  • Substance Designer 2018.1.1 or newer is required
  • 1.2 last updated on 1/12/17
  • Substance Designer 2017.2.1 or newer is required.

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