Begin Your Journey Here

Learning to model is fundamental to becoming a 3D artist, whether you want to become an animator, rigger, or continue to model, you must understand the basics of modeling first. I will take you from zero knowledge to a confident Maya user for modeling. This is the first in a series of ‘Maya for Beginners’ courses, the order I recommend if you want a broad knowledge of Maya is: 3D Modeling, Texturing, Rigging, Animation, and FX.

We will cover:

  • Two projects: modeling a Ghostbuster trap and a cartoon skeleton character
  • Hard and Organic modeling
  • Box vs. Edge Modeling Techniques
  • Understand what is topology, why it’s important, and how to control it
  • Using reference images
  • Mirroring geometry
  • Learn fundamental modeling tools that will allow you to create anything

Continue Learning

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