Let’s learn what it takes to make model’s move! We will give our character real bones so we can articulate the model for animation.
Rigging is an essential skill even for 3D artists who aren’t interested in rigging it is still required knowledge at most studios even to be an animator to have some knowledge of rigging.
This is the 3rd section in the Maya for Beginners series. I recommend starting with modeling, then texturing, and then this class. But if you’re an animator just interested in getting some rigging knowledge or someone new to 3D with no experience rigging then you can just start with the class first if you’d like!
We will start by rigging a prop and learn about pivots and how to organize a rig. Then we will move on to the more complex character rigging.
By the end of this course you will have the skills and confidence to rig most anything and will be on your way to becoming a more advanced rigger.
Thanks for joining me and don’t forget to download the scene files so you can follow along!
- Part 1 Maya for Beginners: 3D Modeling
- Part 2 Maya for Beginners: Texturing
- Part 3 Maya for Beginners: Rigging < You are here
- Part 4 Maya for Beginners: Animation
- Part 5 Maya for Beginners: Dynamic FX
This is a solid tutorial with excellent information. The one thing I wish I had known before purchase is that it delivers only an IK rigging solution. No discussion of IK/FK rigging and switching.
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