Medieval House Assets Pack

Modelled and created for Blender users

Greetings Blender/3D people, here we have a lovely set of 12 Medieval House models

Perfect for your Medieval Project/Scene/Game

Low poly modeled but highly detailed textured

This Package Contains :

12 Medieval Timber Framed Houses as follows: :

4 Wooden Log Style

4 Stone Built style

4 Mortar Walled style

(3 different types of Roofing tile)

Textured in Substance Painter at 2048 x 2048

3 Formats included in their own folder once unzipped:




PBR Metalrough Maps :


Large House Polycount :

Faces: 3,962
Verts: 4,454
Tris: 8,176

Small House Polycount :

Faces: 3,059
Verts: 3,674
Tris: 6,722

Dimensions scaled in real world metric:

Large Houses:

X: 8.75m
Y: 6.28m
Z: 9.43m

Small Houses:

X: 5.32m
Y: 7.16m
Z: 8.73m

Origin Point set bottom centre for easy placement within Game Engine

Internal Lighting Planes are also included within the Houses

All are single Objects and named accordingly in the Outliner

Of course, you could have as many of the above Objects as you like by simply making multiple copies of each Object (SHIFT-D)……..then if required make them a separate Object and adjust the textures as you wish in the node editor (Using ColorRamp, RGB Curves etc.)

The HDRI Lighting and the ground planes used for the rendered images shown are NOT included.

Scale set to 1.0 for all objects

2.79/2.80 or above compatible

Note if you use the EEVEE Render Engine :

As Eevee works differently to Cycles there is one adjustment required for the Glass Windows material,…. its simple enough :

Select the Glass Windows material, then….Under the materials tab, choose `settings` then change the Blend mode to ALPHA HASHED.

This product is designed and created to save you time and effort for use within your project!!

Thank you for looking…any comments are most welcome.

If you do decide to purchase this pack it helps me a lot and wish to thank you in advance

Regards and best wishes



If you wish to use FBX or OBJ consider this a guide:

How To Import These models Into Blender/ your Blender Scene:

Unzip “Medieval_House_Asset_Pack.7z”

After you have extracted the file :

1.Open Blender
2.Go to File……..find and open `Medieval_House_Assets_Pack.Blend`

If you are adding selected objects to a current scene :

3.Select: Append
4.Go To Your Medieval_House_Assets_Pack Folder Location
5.Open: Medieval_House_Assets_Pack.Blend
6. Select which (or all) Object which you wish to add to your Scene.

Blender Version 2.79/2.80 used to create the models

All renders shown were done using Cycles

Substance Painter 2 used to Texture the Houses at 2K resolution

All Textures are packed/included within the Blender file.

Lighting within Blender is a basic two sun lamp setup (I recommend using a HDR)

All Objects are named accordingly within the Outliner

Scale set to 1.0 for all objects

2.79/2.80 or above compatible

All of the Objects can of course be duplicated as many times as you like using SHIFT-D……so therefor you can quickly and easily build up a very detailed Village/Town Scene!

Hope you enjoy and find this product useful

Please note : The Polycount stated is for a single Large House Model (3,962) and not the overall package

Please message me if you have any questions and i will do my upmost to help.

Thank you for your interest


Related Information:

Big advances in house design during the medieval period led to the improvement of medieval houses for peasants and nobility, constant advancement was due to improved knowledge and building techniques.

One of the main drivers of change was the Black Death that created a situation in which peasants became wealthier and had more money to spend on medieval houses.

From early medieval times when peasants had to build their own homes from simple twigs, mud and straw to the grand medieval houses built by wealthy noblemen later in the medieval period this was a very busy period of history for medieval house builders and the Craftsmen of the medieval era.

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