MITSUBISHI A6M2 Type0 Model11 Serial 3-112
Color scheme: Pilot - Lt.Minouru Suzuki, China, Summer 1941
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.
Cockpit NOT INCLUDED.
LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, propeller and landing gears).
OBJ and FBX - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
UV TEXTURE LIST:
Fuselage: color, metalness, normal, roughness, specular (8K textures)
Wings: color, metalness, normal, roughness, specular (8K textures)
10 uv texture maps in total
All provided texture maps are in 8K. You can scale down to 4K (or even to 2K) depending on your needs
The transparency map for the hood windows is stored in the alpha channel of fuselage color map (a6m_type0_mod11_3-112_fuselage_color.png)
If you need to re-assing
MITSUBISHI A6M2 Type0 Model11 Serial 3-112
MITSUBISHI A6M2 Type0 Model11 Serial 3-112
Color scheme: Pilot - Lt.Minouru Suzuki, China, Summer 1941
3D MODEL GENERAL INFO -The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.
Cockpit NOT INCLUDED.
LIGHTWAVE and BLENDER- The scene contains the model with uv materials assigned and a basic setup to control each movable part (ailerons, rudder, elevators, propeller and landing gears).
OBJ and FBX - If you need to animate the airplane you have to make your own setup according to the 3d software you are using. You may need to reassign uv textures when open the files with different software. The aircraft is subdivided into two parts each one with its uv map. To reassign textures you only have to load texture maps and assign each of them to the respective channel.
UV TEXTURE LIST:
Fuselage: color, metalness, normal, roughness, specular (8K textures)
Wings: color, metalness, normal, roughness, specular (8K textures)
10 uv texture maps in total
All provided texture maps are in 8K. You can scale down to 4K (or even to 2K) depending on your needs
The transparency map for the hood windows is stored in the alpha channel of fuselage color map (a6m_type0_mod11_3-112_fuselage_color.png)
If you need to re-assing