Model & Texture a Game Asset – Full Process

Watch the trailer:

Hey Tutorial heads – this time we are making a game-asset (an optimized mesh rendered in real-time).

We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures in Substance Painter and render our crate in real-time using Marmoset Toolbag.

We even make a little holographic animation at the end to make our asset more interesting.

TOPICS

  • Using SubD modeling to create the High Resolution model.
  • Converting out High Poly model into a Game-ready mesh.
  • UV Mapping and getting the most out of our UV space.
  • Baking Normal Maps with Substance Painter.
  • Adding Textures and Decals with Substance Painter
  • Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
  • Making a Holographic Animation inside of Toolbag.

ABOUT THIS PRODUCT

  • Duration: Over 10 hours of video recordings.
  • Speed: The entire tutorial runs at normal speed. No time-lapses or accelerated video.
  • Audio Commentary: Real-time commentary for everything (English).
  • Software used: Maya (Modeling), Substance Painter (Baking and Texturing), Marmoset Toolbag (Real-time Rendering).
  • Additional Assets: Final Marmoset Toolbag scene including the Crate and all necessary textures.

Email me regarding any issues

Reviews

Average rating: 4.00 out of 5 stars
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  • Great tutorial

    This is a good tutorial, I learned some new tricks along the way especially in the modeling aspects.

    Is an interesting and fun tutorial to follow.

    1 of 2 people found this review helpful.

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  • Reliant on Custom Hotkeys

    I don’t want to imply this is a bad tutorial–it’s not–but the instructor is heavily reliant on their personal hotkeys or custom workspace for most of the modeling which makes it hard to follow since I then have to poke around or look up where those commands exist for those of us that don’t have his exact setup.

    This gets frustrating sometimes mixed with the pacing it goes at. I find the default hotkey or menu item and I’ve already lost 4-5 steps so I’m constantly rewinding to catch up.

    So again, not a bad tutorial but for something marked as “beginner” I would recommend keeping the user in mind a bit more.

    1 of 2 people found this review helpful.

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  • Great Tutuorial

    This is a very good tutorial especially if you are new to modeling game assets. I learned some new stuff along the way especially in the modeling aspects and when I had an issue the instructor was quick to respond.

    I hope to see something from the instructor about bring this asset into game engines like unreal and rendering them out for portfolio uploads

    1 of 2 people found this review helpful.

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