Modeling & Texturing a Dinosaur for Production | Complete Edition
Learn how to model and texture a full dinosaur from start to finish! You’ll gain extremely valuable industry knowledge and can be applied to any project, from VFX to real-time.
Start to Finish
Covering concept sculpting in ZBrush, doing retopo in 3D Coat, detailing the dinosaur with custom alphas, UV mapping, polypainting in ZBrush, painting in Substance Painter, exporting maps and finally rendering in Marmoset Toolbag.
Your Teacher
Rowena Frenzel is a freelance character artist from Germany who specializes in creating colorful and fun creatures in 3D. She’s very passionate about teaching, which you’ll have the pleasure of experiencing in this course!
Individual Tutorial Series
Tools Used
Note: A basic understanding of the software listed below is required to take this course.
- Maya
- ZBrush
- Substance Painter
- Marmoset Toolbag
- 3D Coat
Contains
- 24 video files in HD
- 10 Hours 3 Minutes of video
- Study sessions
Free Chapter
Modeling Chapter List
00 – Overview
01 – Uvs
02 – Project Details to Low polymesh
03 – Colors Part 1
03 – Colors Part 2
03 – Colors Part 3
04 – Export everything
05 – Tweaking Texture in Substance Painter
06 – Rendering
Texturing Chapter List
00 – Overview
01 – References
02 – Blockout
03 – Overpainting
04 – Layer Sculpting – Part 1
04 – Layer Sculpting – Part 2
04 – Layer Sculpting Part 3
05 – Creating Alphas
06 – Details Part 1
06 – Details Part 2
06 – Details Part 3
07 – Retopology – Part 1
07 – Retopology Part 2
08 – Posing
09 – Set Ideas
Reviews
As a guy who have loved dinosaurs ever since I was a little kid, I wanted to model my own. Buying this course was also a huge boost in generally just sculpting and putting things together into one piece and the workflow of everything.
The only con I would say about this course is, at some moments she rambles on somewhat or is quite slow in the process. (Which would be good for completely completely beginners i would say) although that doesn’t effect my final rating as the course is good and detailed, and i learned a lot from it.
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I mean it’s ok, but pretty sloppy.
Retopology definitely not well done.
Modeling… not the right work flow, you don’t Reproject high details and final alphas at that stage
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The modelling section is great except that some critical areas are glossed over [sped up with music] rather than being explained [eg. adding the main muscles/tendons/etc to the feet & hands].
Otherwise, I am quite enjoying this tutorial.
BTW – the chapter lists on this webpage for Modelling & Texturing are back to front [ie. the chapters listed for Modelling are actually the ones for Texturing and vice-versa].
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Very detailed and well explained process for creating great prehistoric creatures. I would recommend!
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a detailed explanation for a perfect workflow for high quality models ! Thanks
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