Learn from the best

With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, all the way from start to finish. We’re covering reference collection, blockout, high and low poly creation, UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!

About your instructor

Hannah Watts is a Senior Prop Artist at Ubisoft Reflections. With more than 5 years in the industry, she has helped ship titles on Samsung Gear, Oculus Go, Oculus Quest as well as worked on console-based games. She has a well-rounded skill set that allows her to work with both stylized and realistic assets.

For aspiring and veteran artists

The workflow taught in this course is one that is consistently used in the games industry today – but more importantly, Hannah has a keen eye for details. Her methodical approach to reference collection combined with her talent for texturing truly takes her props to the next level. For anyone looking to level up their game asset skills, this is the course for you!

Contains

  • 5+ hours of high quality training
  • Final models
  • Substance archive to follow along with
  • PureRef board

Software Used

  • Substance Painter
  • 3ds Max
  • Marmoset Toolbag
  • Photoshop

Chapter list:

01 – Introduction, Reference Collecting, and Blockout
02 – High Poly
03 – Making the Low Poly
04 – Unwrapping the Mesh
05 – Baking in Marmoset Toolbag
06-1 – Texturing – Part I
06-2 – Texturing – Part 2
06-3 – Texturing – Part 3
07 – Presenting your Asset

Enroll now and take your game assets to the next level!

Skill Level

Modeling & Texturing Props for Games is perfect for 3D game artists with a decent grasp on the tools who wants to really expand their skills and understanding of the game art workflow.

Reviews

Average rating: 4.00 out of 5 stars
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  • Good course

    really good course, picked up some things I didnt know. If you decide to do another video PLEASE loose the time laps parts, people who want to learn new skills dont learn from Timelaps

    1 of 2 people found this review helpful.

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    • Thank you for the feedback! We’re glad you liked the course and will definitely take note on the timelapsed parts and see if we can make these real-time in future tutorials 🙂

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      • I am going to have to agree here. Timelapses don’t give you an appreciation of the amount of time it takes to get the job done on a professional level. Yes I know it is more editing and content time that has to be produced. But I will pay for it. For example any tutorials by Niko like “Orc Cyborg Character Creation in Zbrush” is pure gold. I have bought all of his and it is worth every penny.

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  • Great course with some weak points

    The content is very professional. The video has some bugs.
    Although I use Blender, I bought this tutorial. I think the technology is always the same.
    The video is well implemented and makes learning fun. Her voice is pleasant and one likes to listen to her.
    The sound is not very clean in the first videos and you can hear some noise. Which doesn’t bother me.
    However, in the breaks in between there is no sound at all and when a picture comes in, I hold my breath and think the computer has crashed!
    In the third video, only the left speaker box works. Sometimes the volume varies a lot. Everything fits again until the end.
    With a total of seven videos there is a lot of content!

    Nevertheless, I give five stars that the content convinced me. And yes, it is also helpful for Blender users.

    1 of 2 people found this review helpful.

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