Modular Needle Palm Tree – Rhapidophyllum Hystrix

This needle palm (Rhapidophyllum Hystrix) set includes 5 LODs (LOD5 is a billboard). The pack of palm trees includes 8 different tropical palm shrubs and a modular set including 4 trunks and 6 foliage’s heads. The 18 fan palm props are ready for game and available in lowpoly and PBR ready.

Those small palms growth mostly undergrowth of temperate deciduous swamped forests (typically found from North Carolina to Mississipi and Florida). The palm assets growth up to 3 m height. The assets is available in realistic style and can be used in any game (post- apocaliptic, first or third person, GTA like, survival… ). All objects share a unique material for the best optimization for games. Those AAA game assets pack of tropical palm plants will embellish your scene and add more details which can help the gameplay, the game design or the level design.

All textures are PBR ready and available in 2K. Low-poly model & Blender native 3.0.1 

SPECIFICATIONS

  • Objects : 18
  • Polygons : 28590
  • Subdivision ready : No
  • Render engine : Eevee (Cycles ready)

GAME SPECS

  • LODs : Yes (inside FBX for Unity & Unreal) – Numbers of LODs : 5
  • Collider : Yes
  • Lightmap UV : Yes

EXPORTED FORMATS

  • FBX
  • Collada 
  • OBJ

TEXTURES

  • Materials in scene : 1
  • Textures sizes : 2K
  • Textures types : Base Color, Roughness, Normal (DirectX & OpenGL), Translusency, Heigh & AO (also Unity & Unreal ARM workflow maps)
  • Textures format : PNG

GENERAL

  • Real scale : Yes
  • Scene objects are organized by groups

PREFABS

  • NeedlePalm_dead_LOD0 : 1822 polygons
  • NeedlePalm_lowdensity_LOD0 : 1250 polygons
  • NeedlePalm_cluster01_LOD0 : 2090 polygons
  • NeedlePalm_cluster02_LOD0 : 3335 polygons
  • NeedlePalm_middensity01_LOD0 : 1671 polygons
  • NeedlePalm_middensity02_LOD0 : 2193 polygons 
  • NeedlePalm_highdensity01_LOD0 : 3452 polygons 
  • NeedlePalm_highdensity02_LOD0 : 6057 polygons

ADDITIONAL NOTES

File formats do not include textures. All textures are in a specific folder named ‘Textures’

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