Molten Lava in Substance Designer | Kyle Horwood

MOLTEN LAVA IN SUBSTANCE DESIGNER | KYLE HORWOOD

This Substance Designer tutorial will go over the step by step process on how to develop a Molten Lava material. We will also go over on how to create all the right maps for the material including the important emissive map that will help sell this material. We will also go over how to showcase the final material inside of Marmoset Toolbag. This tutorial is great for Environment Artists and Material artists to learn techniques in recreating a Lava material.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

THE ARTIST

Kyle Horwood is co-founder of a small game studio known as Cloud Colony Games. He also has worked on projects such as Security Booth, Spider-Man (PS4 & Remaster) and The Division 2.

CONTENTS

  • 2 Hours

  • 1080p Resolution

  • Marmoset Toolbag Scene

  • Substance Designer Graph File

SOFTWARE

  • Substance Designer

  • Marmoset Toolbag

LEVEL

  • Intermediate

LICENSE INFORMATION

Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.

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