Natural Patterns – Procedural

10 engines for making natural patterns.

In previews, I have tried to show what applications organic patterns can have and can be useful tools to make materials more realistic. These patterns are made with references from stones and patterns found in the natural world.

What’s included?

  • 10 sbs files (substance designer 10.2.1).
  • 10 sbsar files.
  • 2K PNG.

SBSAR files:

A substance archive (.sbsar) is an exported graph from Substance Designer. This means that it contains a material that can be adjusted using predefined sliders that have been set by it’s author. You can use it to create your own variations of a material. You can use sbsar in Substance Painter, 3Ds Max, Maya, Modo, Houdini, Unity, Unreal Engine.

Please share your experience of using these patterns and If you have any questions, feel free to ask.

More Previews: https://www.artstation.com/artwork/18kG1L

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