Game ready Nintendo console PBR for Unreal Engine. Comes with optional emissive texture so you can make the light appear on or off.
This product is intended for game/real time/foreground or background use.
This model is not intended for subdivision. Renders done in Marmoset 3, Blender Cycles. Compositions in Photoshop from Marmoset renders.
SPECS
- Geometry is tris, no n-gons.
- 4972 Triangles
- Mesh maps
- One texture set
- Model unwrapped manually and packed with UVPackmaster2 add-on to make most efficient use of the UV space
- All materials and objects named appropriately
- Scaled to approximate real world size
- Tested in Marmoset Toolbag 3 (see renders)
- Tested in Unreal Engine 5 (see screenshot)
- .obj and .fbx versions exported from Blender.
- You get the low poly and the high poly.
- Renders, the marmoset viewer and some stickers are included.
TEXTURES
Standard
- One texture set 4K base color, roughness, metalness, normal, emissive, height, and Mixed_AO(ambient occlusion)
- One texture set 2K base color, roughness, metalness, normal, emissive, height, and Mixed_AO(ambient occlusion)
Unreal
- One texture set 4K base color, OcclusionRoughnessMetallic, Normal, Emissive.
- One texture set 2K base color, OcclusionRoughnessMetallic, Normal, Emissive.
- Textures designed for physically based rendering (PBR)
SCENES
- Blender 3.2.1
- Marmoset Toolbag 3.08
- Substance Painter 2021.1.0 (7.1.0)
- Unreal Engine 5.0.3
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