Realistic low-poly 3D model of an old rusty lantern. Modelled in blender and textured in Substance painter, previews rendered in marmoset toolbag. This model has a clean topology and UV-mapped properly (UV seams with clean edge flow) There is no extra object in the scene (Camera, Light etc) Model and it’s pivot point placed where model make contact with floor (Pivot position is placed at the origin [0,0,0] ) All transformations are frozen. OBJ and FBX versions are provided.
Textures used: 4k textures including AO, BaseColor, Normal, Height, Roughness, Metalness and Opacity.
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