Do you have problems modelling creature anatomy, both humanoid and animal-like?

Are your fantasy characters always a little off somehow?

Are you ready to learn how to make a realistic high poly model, Armour, clothes, weapons, fur and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education’s “Orc rider and Bull creature creation in Zbrush” course.

INSTRUCTOR:

My name is Nikolay Naydenov and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently, work for one of the world’s most famous game companies –  Gameloft.

GOAL OF THE COURSE:

By the end of this course, you’ll be able to model good realistic orc and bull creatures with belts, armors and weapons in Zbrush from start to finish.

YOU WILL LEARN:

  • Sculpting the orc head and hair
  • Sculpting the orc body
  • Sculpting the bullhead and body
  • Making the 3D sketch of the bull armor
  • Making the 3D sketch of the orc armor
  • Making belts, rings, armors, gloves and etc.
  • Making a battleaxe
  • Refining the orc and bull with skin detail
  • Poly paint the creatures
  • Making the fur with Fibermesh
  • Making the materials in Zbrush
  • Posing the orc and bull
  • Rendering the character with passes
  • Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our orc where I’ll explain what you should watch for, in a humanoid creature head modelling.

Then we will make hair, teeth and eyes from scratch. After that we will make the muscular orc body, again from a sphere, following our concept.

After we are done with the orc body, we will start making the bull creature’s head, eyes and teeth. We will then make the bull body, following some references from the internet. After that, we will continue by making 3D sketch of the bull armors, belts and rings, to get their correct placement. We will do that for the orc too. This is a pretty important stage, at the end of which we will have a very good idea of how our model will look when it’s finished.

Then it will be time to start extracting belts, armors, gloves and boots.

We will also make a brush which will make the placement of all those small metal parts like belt buckles, caps and rings, very easy and fast.

After that, we will start refining all those things that we have made, add thickness and details. At the end of this stage, the models will start to look pretty good. Then it will be time to do the weapon of our orc – the big battleaxe, and add it to the scene. Then we will learn how to make materials like metal and leather, which will increase the believability of our creatures. Once we are happy with the overall look of the orc rider, I will show you how to make a good pose with the transpose master in Zbrush. Finally, we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our sculpt.

IDEAL STUDENTS:

  • I have designed this course for intermediate 3d modeling students, who want to model beautiful looking production-ready creatures for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.
  • The course is also for artists who want to speed up their workflow in Zbrush and improve their skills in making creature anatomy, weapons, armors and accessories.

WHO IS NOT THE IDEAL STUDENT:

This course is not designed for absolute Zbrush beginners, I expect you to have some sort of ZBrush experience. But intermediate Zbrush users and even professionals could learn a lot from the techniques and workflow I show in this course.

Hope to see you on the course!

Reviews

Average rating: 5.00 out of 5 stars
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  • A joy to use and learn

    great tutorials, lots of helpful tips to speed up making your models,narration and funny banter make the tutorials fun to watch and not tedious,you will be laughing with his jokes. I am just a beginner with Zbrush and these tutorials are good for beginners to zbrush and modelling just dont expect to be led by the hand through every action. this not an introduction to the basics course.i have learnt so much with this course and would recommend it if you want to improve your creature design and anotomy.

    1 of 2 people found this review helpful.

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    • Hello, was there a UV and retopology section in this course? Or, at least showing how to make good enough topology for UVs?

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      • Hello there isnt a section on UV’S or retopology, but there is parts of the tutorial for using zremesher to retopologize subtools and to project back details.

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  • Highly recommended!

    This is probably the best tutorial i’ve ever watched. Everything is in real time. The sound and video are excellent. Lots of useful information and different approaches to problems.
    Highly recommended!

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  • A must-own course. Niko rules!

    I bought this course a few days ago and am hooked. 105 real-time videos and a ton of files and reference photos. Follow him through his custom UI setup and you will be blazing through your sculpts and wishing you had done it sooner.

    Not only is this course absolutely packed with excellent material that covers the best features of ZBrush, but Niko is incredibly talented, humble, and really funny. There are times where I have had to pause the video because I was laughing so hard at his stream-of-conscience commentary. The content is enjoyable to watch and you will learn so much about character/creature design and anatomy from this great artist and teacher.You’ll wish he was your friend in real life.

    Absolutely recommended. A no-brainer at full price, and a steal at the summer sale price.

    1 of 2 people found this review helpful.

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  • Easy listening

    Great videos. Awesome quality. English is funny and adds to the appeal. I bought a couple of them. Worth it! 😀
    Niko is a great teacher!

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  • Perfect tutorial

    Very very well thought out tutorial, very easy to follow and very funny guy! Which helps when doing a tutorial this length

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  • Niko is the Best

    I can’t say enough about Niko and this course. There are NO gaps in the tutorials. NO speed ups. And there are 50+ hours of them. It makes it so much easier to examine his techniques and approach to modeling problems. He makes everything so easy because you see him doing the same processes over and over with a consistent set of tools.

    1 of 2 people found this review helpful.

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  • Cool tutorial

    I want to improve my zbrush skill, and i want learn how to make hardsurface too in zbrush

    1 of 2 people found this review helpful.

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  • A lot to learn

    I’ve bought these lessons and another series by the same author and I’m very satisfied. There’s a lot of information and a lot to learn. I’ve followed only part of the lessons for now, but I already improved my workflow. Recommended.

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