PBR FN FAL Rifle Black

Created to be used in modern engines with support of Physically Based Rendering (PBR)

Detailed Lowpoly model, Real Time Graphics and Virtual Reality

Parts named to easy use, and the model optimized to animation

High quality 2K .png textures

Clean topology only quads/tris and no ngons

Model scaled to approximate real world size

No special plug-ins needed to use this product

Animations, bones, rig and VFX are NOT included

Please note that Ma., fbx., obj., files contains only clear mesh model without textures.

Textures is stored in a separate folders and have to be manually applied

—Model Specifications—

Pivot in center

Rotation = 0 / Scale 1.0 (Centimeters)

Up Axis Y+

All Objects included and linked Materials are:

inner_eject <<< INNER_EJECT

frontal_barrel <<< FRONTAL_BARREL

back_side <<< BACK_SIDE

cartridge_handler <<< CARTRIDGE_HANDLER

body <<< BODY

sighter <<< BACK_SIGTHER

bolts <<< BOLTS

movable_things <<< MOVABLE_THINGS

middle_part <<< MIDDLE_PART

_762full <<< _762COMPLETE

_762bullet <<<_BULLET (optional use)

_762shell <<<_SHELL (optional use)

(12 Meshes in Total)

— Mesh Information —

—Verticies in L1A1_Rifle file : 10628

—Tris in L1A1_Rifle file : 19557

—Verticies in L1A1_Rifle_only file : 10316

—Tris in L1A1_Rifle file_only : 18955

Is provided an alternate model with separated parts for animation purposes

—Texture Information—

Nine texture set’s in L1A1_Rifle_only file

Others two more texture set’s are optional, for the bullet and the empty bullet shell

All textures are in 2K Resolution, in .png files (Can be reduced to fit your needs)

Textures are Divided on Normal PBR and UE4 Packed (Red << Occlusion ) (Blue << Metallic) (Green << Roughness)

—Normal PBR set:

BaseColor

Metallic

Roughness

Normal Map

Ambient Occlusion

—UE4 PBR Packed set:

BaseColor

OcclusionRoughnessMetallic

Normal Map

—File formats available:

.MA (native)

.OBJ (with triangulated model)

.FBX ((with triangulated model))

Most of preview images rendered in Substance Painter Viwer ( not Iray render )

Two preview images are inside UE4 Engine

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