Potion Props Pacl

You will get:

  • 148 Game Ready Grass assets (*fbx)
  • 10 texture atlas (*tga)

UE scene setup [4.26+]

Number of Meshes: 148

Number of Unique Meshes: 88

Artefacts:

  • Frog [1 type]
  • Fruit [1 type]
  • Mask [1 type]
  • Skull [1 type]
  • Bird skull [1 type]
  • Snake [1 type]
  • MagicBall [1 type]

Loot:

  • Coins [1 type – 4 variations]
  • Bone [1 type]
  • Horn [1 type – 2 variations]
  • Crystals [2 type – 3 variations]
  • Gems [1 type – 8 variations]
  • Mushrooms [2 type – 6 variations]
  • Root [1 type]
  • Pile Spice [1 type]

Bottles:

  • Tiny [3 type – 6 variations]
  • Small [5 type – 6 variations]
  • Medium [6 type – 8 variations]
  • Big [6 type – 11 variations]
  • Huge [3 type – 5 variations]

Tableware:

  • Bowls [3 type]
  • Plates [1 type – 2 variations]
  • Mortar and Pestel [1 type – 3 variations]
  • Casket [1 type]
  • Scoop [1 type]
  • Spoon [1 type]
  • Dagger [1 type]
  • Jugs [2 type]
  • Kettle [1 type]
  • Hourglass [1 type]
  • Libra [1 type]
  • Bottle’s Stands [6 type]
  • Bags [3 type – 4 variations]
  • Terrarium [2 type – 4 variations]

Pots:

  • Pots [3 type – 10 variations]
  • Caps [2 type]
  • Chains [3 type – 6 variations]
  • Firepit [1 type]
  • Hooks [2 type – 3 variations]

Herbs:

  • Flower Pots [3 type – 5 variations]
  • Herbs brooms [6 type – 12 variations]
  • Table Herbs [2 type – 3 variations]
  • Stick [1 type]

Use BaseColor Tint and Contrast for different colors.

 

Technical Details

Collision: (Yes/box collisions)

Lightmaps: Yes

  • channel 0: overlapping
  • channel 1: non-overlapping (for baking lightmaps)

Vertex Count: 200-3000

LODs: (Yes/ LOD0 – LOD1 – LOD2 – LOD3)

Number of Textures: 30

Texture Resolutions:

Atlases [BC/RMA/N 2048×2048 *tga]

  • Arteacts
  • Loot
  • Pots
  • Bags_Caps
  • FirePit
  • Herbs
  • Kitchen_Tools
  • Liquids
  • Metal_Parts
  • Tableware

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