You will get:
- 148 Game Ready Grass assets (*fbx)
- 10 texture atlas (*tga)
UE scene setup [4.26+]
Number of Meshes: 148
Number of Unique Meshes: 88
Artefacts:
- Frog [1 type]
- Fruit [1 type]
- Mask [1 type]
- Skull [1 type]
- Bird skull [1 type]
- Snake [1 type]
- MagicBall [1 type]
Loot:
- Coins [1 type – 4 variations]
- Bone [1 type]
- Horn [1 type – 2 variations]
- Crystals [2 type – 3 variations]
- Gems [1 type – 8 variations]
- Mushrooms [2 type – 6 variations]
- Root [1 type]
- Pile Spice [1 type]
Bottles:
- Tiny [3 type – 6 variations]
- Small [5 type – 6 variations]
- Medium [6 type – 8 variations]
- Big [6 type – 11 variations]
- Huge [3 type – 5 variations]
Tableware:
- Bowls [3 type]
- Plates [1 type – 2 variations]
- Mortar and Pestel [1 type – 3 variations]
- Casket [1 type]
- Scoop [1 type]
- Spoon [1 type]
- Dagger [1 type]
- Jugs [2 type]
- Kettle [1 type]
- Hourglass [1 type]
- Libra [1 type]
- Bottle’s Stands [6 type]
- Bags [3 type – 4 variations]
- Terrarium [2 type – 4 variations]
Pots:
- Pots [3 type – 10 variations]
- Caps [2 type]
- Chains [3 type – 6 variations]
- Firepit [1 type]
- Hooks [2 type – 3 variations]
Herbs:
- Flower Pots [3 type – 5 variations]
- Herbs brooms [6 type – 12 variations]
- Table Herbs [2 type – 3 variations]
- Stick [1 type]
Use BaseColor Tint and Contrast for different colors.
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Technical Details
Collision: (Yes/box collisions)
Lightmaps: Yes
- channel 0: overlapping
- channel 1: non-overlapping (for baking lightmaps)
Vertex Count: 200-3000
LODs: (Yes/ LOD0 – LOD1 – LOD2 – LOD3)
Number of Textures: 30
Texture Resolutions:
Atlases [BC/RMA/N 2048×2048 *tga]
- Arteacts
- Loot
- Pots
- Bags_Caps
- FirePit
- Herbs
- Kitchen_Tools
- Liquids
- Metal_Parts
- Tableware
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