Procedural Fabric Pack 01
Procedurally generated detail maps to help improve the look and feel of organic surfaces of your models. Individually modelled and sculpted elements assembled in Substance Designer to achieve the highest quality weaves. Full control over the patterns within Substance Designer. Exposed parameters like randomized opacity, thread size, detail intensity and so on. Integration with Substance Painter and Unreal Engine.
Overview of how the contents can be used:
- all the 15 materials from Procedural Fabric Pack 01 plus the Blend Maps.
- .sbs archives for use in Substance Designer.
- .sbsar archives with exposed parameters for use in applications like Substance Painter, Substance Player or UE4.
- “default” and “custom” versions of Diffuse, Normal, Height, AO, ID maps in up to 2k resolution for immediate use.
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