Prop Asset Tutorial Pack 1 | Experience Points

Military Prop Creation | François Larrieu

Blender has become one of the most popular tools for creating 3D art and best of all, it’s free! It’s incredibly versatile, used in many industries and has a large plethora of addons thanks to it being open source. In this tutorial François Larrieu will guide you through his full creation process of producing game-ready military props including gathering and studying reference material, modelling in Blender, creating a detailed high-poly mesh with ZBrush, texturing with Substance Painter and Photoshop as well as presentation in Marmoset Toolbag.

THE ARTIST

François Larrieu is a 3D Artist from Paris currently working as a Contract Artist at Dekogon and Switchboard Studios. François has made a name for himself by crafting some of the most intricate and detailed hard-surface props out there and famous for his unique orange renders. François has also previously created an Experience Points article on The “Marie-Louise” where he shares more of his asset creation techniques.

CONTENTS

  • 1 Hour 54 minutes

  • 1080p Resolution

SOFTWARE

  • Zbrush

  • Substance Painter

  • Blender

  • Photoshop

  • Marmoset Toolbag

LEVEL

  • Intermediate

Creating Detailed Props for Games | Dylan Abernethy

Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today. 

The Artist

Dylan Abernethy is a Model Artist at Ubisoft Toronto and Prop Artist at Dekogon. With experience working in AAA and creating highly detailed props in his spare time, Dylan takes pride in taking his assets to the next level by focusing on adding character and telling a story through his textures. Dylan has the skill and knowledge to teach you some of the core aspects when it comes to modelling and texturing, and his attention to detail is unparalleled. 

Contents

• 2 Hours 55 Minutes

• 1080p Resolution

• Source Files

Software Used

• Maya

• Zbrush

• Substance Painter

Level

Intermediate

Authoring Props For Games | Ben Keeling

Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans. *

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Ben Keeling is an Advanced Environment Artist at Rocksteady Studios. With experience working in AAA, strong attention to detail and lots of creativity, Ben has the skill and knowledge to teach you some of the core aspects when it comes to authoring props for games. His focus on realism and achieving the maximum amount of detail in his props, as well as understanding how assets are assembled makes him adept in demonstrating some of his core techniques.

Contents

  • 4 Hours

  • 1080p Resolution

  • Substance Painter File

Software

  • Blender

  • Zbrush

  • PureRef

  • Quixel Megascans

  • Substance Painter

  • Marmoset Toolbag

Level

  • Intermediate

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