Random Bevel Substance Designer Node
Often within my workflow in Substance Designer, I would create multiple different bevel sizes to get a different look or feel to bricks, stones, tiles, and many other patterns for a more believable look, along with some subtle variation. I’ve combined this into 1 simple and easy to use node that takes a black and white mask input and outputs random 4 different random bevel sizes with easy to use controls. If you need more than 4 sizes, you can always blend 2 of these nodes together.
- Bevel Size
- Bevel Size Variance Multiplier
- Bevel Bias
- Corner Type
- Mask Dilation
This package includes the .SBS, so you can also learn how it was made and even extend the functionality.
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