Real-Time Hair Creation
In the Real-Time Hair Creation course, You’ll learn how I created the real-time hair textures and the process of placing hair cards on a head mesh.
I’ll show you my process on how I approach creating hair textures and placing them. As placing is a very long process I’ve decided to split this workflow into two different Segments. A small compact one or the alternative full version.
- The main one is a narrated version where we’ll cover the workflow in a more compact form.
- The secondary is a longer more complete version of the placement workflow in Maya, for those who want to see more closely how I placed them.
Placing the cards a long and tedious process, so I leave both of them so that you can choose whether to view the full hours-long process or a more compact version with narration.
Marmoset Toolbag 4
We’ll finish by bringing our meshes to Marmoset. Preparing our scene and Lighting it. To fully appreciate our work.
- Maya Hair Placement Scene
- Marmoset Scene
- Maya Hair Texture Scene
- Hair Textures 4K
- Creating Realtime Hair.pdf
#1 – Intro
#2 – Creating the Hair Textures in Maya
#2.5 – XGen Time-Lapse Grooming
#3 – Baking (Alt)
#4 – Placing Hair Card Part 1 (SV)
#5 – Placing Hair Cards Part 2 (SV)
#6 – Finishing Hair Cards Placement
#7 – Marmoset Toolbag 4 – Lighting and Rendering
Hair Card Placement Part 1 – Part 5 (FV) 4 + hours of content.
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