Redragon K551 Mechanical Keyboard

Redragon K551 Mechanical Keyboard

  • 100% quad design.
  • All Textures created in Substance Painter and exported in PBR (Roughness/Metallic) formats.
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.83.2
  • Textured in Substance Painter 2020.1.3.
  • Rendered in Marmoset Toolbag 3.
  • modelled to real world scales (measured with calipers).
  • Approx 36.5mm tall, 435mm wide, 124mm deep.
  • Fully and efficiently UV unwrapped.
  • Tested in Marmoset, EEVEE and Cycles.
  • As an added note, if you wish to use in a game, deleting the Switches (the parts underneath the keys) will save nearly 10,000 Verts.

Formats included

.Blend – Native

.FBX (Baked Animation)

.OBJ

Objects in each file format

  • (Scene Collection) -Housing -Keys -Switches —————–

Textures included in .png format.

Housing – 4K –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic
  • Emission (For Numlock light)

Keys – 2K –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)

Switches – 512×512 (Overlapping UVS) –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)

Poly Counts (According to Blender inspection tools).

  • Face count: 12,513
  • Vert count: 15,960
  • Triangulated count: 25,028

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