Photogrammetry 3D Head Scan
Cleaned, retopologised
Data Sets includes:
ztl file (req latest version of Zbrush)
obj file (2.subdiv) and texture set
Head specification:
Zbrush model (8 subdivs): 1.subdiv / 2184 polys, 2.subdiv / 8674 polys
8K textures (TGA format): 2x diffuse (with and without eyebrows), specular, gloss, displacement, normal, AO, cavity, thickness
Eyes specification:
V1 – game ready model: CORNEA 1.subdiv / 364 polys, 2.subdiv / 1456 polys.
SCLERA 1.subdiv / 364 polys, 2.subdiv / 1456 polys
V2 – eyeball model: CORNEA 1.subdiv / 364 polys, 2.subdiv / 1456 polys.
SCLERA 1.subdiv / 454 polys, 2.subdiv / 1816 polys
4K textures: diffuse, ambient occlusion, cavity, normal, gloss, teraline mask and specular tear line, eyelashes (high poly mesh)
Mouth specification:
upper jaw: 1.subdiv / 2450 polys.
lower jaw: 1.subdiv / 2352 polys.
tongue: 1.subdiv / 2230 polys, bubbles
4K textures: diffuse, normal, ambient occlusion, gloss, mask
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