Rigged Ballerina
- All Textures created in Substance Painter and exported in .PNG PBR rough/met formats.
- Normal maps are included for both OpenGL and DirectX applications.
- Logically named objects, materials and textures.
- Character created in Adobe Fuse
- Clothing made in Marvelous Designer
- Retopo in Blender 2.91
- Textured in Substance Painter 2020.2.1.
- Rendered Marmoset Toolbag 3.
- modelled to real world scales.
- Fully and efficiently UV unwrapped.
- Game ready.
- Rigged and ready for use in animations and games.
- Custom bone shapes in .Blend.
- Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Formats included
.Blend (Native)
.FBX
.OBJ
.DAE
Objects included
- RIG
- Ballerina
- Bow
- Leotard
- Shoes
- Tutu
Textures included in .png format.
Body – 2K
- Base Colour
- Roughness
- Metallic
- Normal – (OpenGL Unity standard)
- Normal – (DirectX Unreal Standard)
- Opacity
Bow – 2K
- Base Colour
- Roughness
- Metallic
- Normal – (OpenGL Unity standard)
- Normal – (DirectX Unreal Standard)
Hair – 2K
- Base Colour
- Roughness
- Metallic
- Normal – (OpenGL Unity standard)
- Normal – (DirectX Unreal Standard)
- Opacity
Leotard – 2K
- Base Colour
- Roughness
- Metallic
- Normal – (OpenGL Unity standard)
- Normal – (DirectX Unreal Standard)
Shoe – 2K
- Base Colour
- Roughness
- Metallic
- Normal – (OpenGL Unity standard)
- Normal – (DirectX Unreal Standard)
Tutu – 2K
- Base Colour
- Roughness
- Metallic
- Normal – (OpenGL Unity standard)
- Normal – (DirectX Unreal Standard)
- Opacity
Poly Counts not including head mesh (According to Blender inspection tools).
- Face count: 40,363
- Vert count: 42,904
- Edges: 83,469
- Triangulated count: 79,303
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