Rigged Ballerina

  • All Textures created in Substance Painter and exported in .PNG PBR rough/met formats.
  • Normal maps are included for both OpenGL and DirectX applications.
  • Logically named objects, materials and textures.
  • Character created in Adobe Fuse
  • Clothing made in Marvelous Designer
  • Retopo in Blender 2.91
  • Textured in Substance Painter 2020.2.1.
  • Rendered Marmoset Toolbag 3.
  • modelled to real world scales.
  • Fully and efficiently UV unwrapped.
  • Game ready.
  • Rigged and ready for use in animations and games.
  • Custom bone shapes in .Blend.
  • Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.

Formats included

.Blend (Native)

.FBX

.OBJ

.DAE

Objects included

  • RIG
    • Ballerina
    • Bow
    • Leotard
    • Shoes
    • Tutu

Textures included in .png format.

Body – 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)
  • Opacity

Bow – 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)

Hair – 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)
  • Opacity

Leotard – 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)

Shoe – 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)

Tutu – 2K

  • Base Colour
  • Roughness
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)
  • Opacity

Poly Counts not including head mesh (According to Blender inspection tools).

  • Face count: 40,363
  • Vert count: 42,904
  • Edges: 83,469
  • Triangulated count: 79,303

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