Rigged Grandfather Clock

  • 100% quad design.
  • All Textures created in Substance Painter and exported in 4K PBR (Roughness/Metallic) formats.
  • Fully Rigged
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.83.2
  • Textured in Substance Painter 2020.1.3.
  • Rendered in Marmoset Toolbag 3.
  • modelled to real world scales.

GrandfatherClock – Approx 2.7cm tall, 54cm wide, 27cm deep.

  • Fully and efficiently UV unwrapped onto a single UV map.
  • Showcase animation applied to model, 360 frames, 30fps. Includes hand movement, weight movement an pendulum swing.
  • Tested in Marmoset toolbag, EEVEE and Cycles.

Rigged Elements

  • Root (Moves entire model) – Contstrained to translate and rotate on floor.
  • Minute-Hand – Constrained to rotate on clockface.
  • Hour-Hand – Constrained to rotate on clockface.
  • Pendulum – Constrained to rotate on pivot point.
  • Weight-1, -2 and -3 – Constrained to translate along local vertical axis.

Formats included

.Blend – Native

.FBX (Baked Animation)

.OBJ

Objects in each file format

  • GrandfatherClock (Model Collection) -Clock_Rig -Animation -Pose -Armature -GradfatherClock
  • Widgets (Custom Rig shapes Collection) -WGT-Hour_Hand -WGT-Minute_Hand -WGT-Pendulum -WGT-Root -WGT-Weight

Textures included in .png format.

GrandfatherClock – 4K –

  • Diffuse
  • Roughness
  • Normal – (OpenGL Unity standard, Invert green channel to convert to DirectX Unreal standard)
  • Metallic
  • Alpha

Poly Counts (According to Blender inspection tools).

  • Face count: 16,167
  • Vert count: 17,372
  • Triangulated count: 32,334

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