There are a lot of things you see on a nude that you don’t see on a clothed model. From the scapula to the shoulder, the hips to the toes, there are a lot of concerns that traditional character rigging tutorial series skip. We will skip none of these.
When viewing a nude character, all of her joints, bends, and creases must be addressed. If we fail that, the nude will look low-quality and strange.
Improper treatment of these items lead to drinking-straw collapsed elbows, awful disjointed hips, and necks that look like they belong on a monster. Not only will we improve on these joints, but sometimes we will go above and beyond to add subtle deforms that give a subtle punch to the render that everyone will notice and appreciate, but unlikely even the pros will be able to explain the difference that puts your renders above-and-beyond.
In short, this series of tutorial videos will teach you the required techniques and skills to make your nude character attractive and human-looking.
We will concentrate mostly on Monette Taida, the surfer girl. She is thin, but not overly so, with enough fatty portions to make her rig more average than, eg, Lilithe Classica, whose rig must take into account how skinny she is.
Monette Taida also is a large-breasted character, which will make the breast rigging portion of the course more obviously beneficial.
This Session Overview
Here we do an overview of the breast rigs for all three of Monette Taida, Lilithe Classica, and Princess Verachantesse. You should be able to build your own breast rig after watching this. If you want to see a step-by-step one-bone-at-a-time tutorial, where I add the rig onto her while discussing, see the paid tutorial.
This technical overview is a bit different than the others, in that as I was doing the full bone-by-bone tutorial, I decided (successfully) to simplify the rig by removing any concept of the bendy bone from it. So the technical overview covers a more-complicated rig than the actual tutorial.
If you want to replicate that without purchasing the tutorial, simply eliminate the bendy bone start/end handles, and make it a regular non-bendy bone, and you will discover you really don’t lose nice deforms.
If you would like to support the free work I do, the extensive videos and documentation, and the community Discord server (click here to get in!) please buy a character or tutorial. Just spend whatever amount of money you feel equals the value I bring to the world.
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