Load the 3D view (last on the renders) to see the wireframe.
– Textures created in Substance Painter and exported in .PNG PBR rough/metallic formats.
– Logically named objects, materials and textures.
– Modelled in Blender 3.0
– Modelled to real world scales.
– Fully and efficiently UV unwrapped.
– Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
– Optimised for video game usage, under 40k triangles for combined interior and exterior.
– 8 Texture sets for more precise LOD management.Â
# Formats included
– .Blend (Native)
– .FBX
– .DAE
– .OBJ
# Objects included
– Watchtower
– WatchtowerDoor
# Textures included in .png format.
2K Texture sets, Door, Ladders **
** 4K Texture sets, Roof, RoofInner, Stone, WoodFlooring, WoodFrames, WoodWalls **
– Base Colour
– Roughness
– Metallic (For Door and Stone texture sets)
– Normal (OpenGL)
# Poly Counts
– Face count: 39,591
– Vert count: 59,386
– Triangulated count: 39,593
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