Rtmg | Real Time Motion Graphics

RTMG | Real Time Motion Graphics

Take your Blender & Eevee motion graphics skills to the next level with RTMG.

Over 11 hours of training covering procedural modeling, quick animation techniques, shading tricks, lighting tips, Eevee optimizations and more!

RTMG is aimed at Motion Designers and Visual Artists who want to learn about new techniques to quickly generate ideas and produce great looking renders at breakneck speed. The focus is on Eevee, and what you can achieve with a moderately powerful gaming laptop and a bit of creativity.

This course assumes basic Blender knowledge, so I wouldn’t recommend it for complete beginners and people just getting in to the software.

The course is broken up in to the following sections:


Learn how customize Blender so you can really make it yours and fit it to your workflow. There’s a lot to be gained from digging in to Blender’s settings.


The focus here is mostly on modeling with modifiers and vertex weights, which is a great way to generate ideas and experiment.


Blender has a lot to offer when it comes to automating animation to keep things fast and simple. We also look at looping all kinds of animations and simulations, which is a great way to get acquainted with caching and optimising animation.


This chapter talks about quick ways to set up materials and complex patterns, with some Eevee specific information to get to most out of your material setups.


Get the most out of Eevee by learning how to make it look good and optimise your scenes to render as fast as possible. Then finish things by either adding some post-production in Blender or preparing your renders for other applications.


This chapter focuses on project creation and scene breakdowns to apply everything that’s been explained in the previous chapters. Practical examples that build on the knowledge you’ve gained during the course.


Your Blender UI doesn’t look like the default!

Indeed, and this is explained at the start by going over some options when it comes to organizing your default scene. This course is not meant for beginners so if that’s an issue I would suggest having a look at the Blender Fundamentals series on YouTube before diving in.

Do I need anything special for this course?

No, all the techniques shown are using a stock install of Blender 2.83 (Beta) on a moderately powerful gaming laptop (i7, 16GB RAM & RTX 2070). You’ll be fine with a healthy sense of adventure and a fairly recent laptop with a dedicated GPU.

What about Animation Nodes, Sverchok, Sorcar, … ?

This course only focuses on tools that are built in to Blender itself, with one project being the exception.

For that specific project, I’ll be using two extra free tools. The first one is MB-Lab, a free add-on to generate human models. The second one is Mixamo, a free service from adobe to rig and animate characters, which requires an Adode account.

Is this the same as your Motion Graphics course on the Blender Cloud from 2017?

While there might be some overlap here and there, for the most part this is an entirely new course focusing on a wide range types of techniques. That being said, it can’t hurt to check out both if you have access to the Blender Cloud.

Video Index

1. Intro

101 – Blender Startup Scene & UI
102 – Tweaking Preferences
103 – Awesome Built-in Addons

2. Procedural Modeling

201 – Procedural Transformations
202 – Simple Cable Setup
203 – Modifier Coordinates
204 – Deforming Arrays
205 – Vertex Weights I
206 – Vertex Weights II
207 – Vertex Weights III
208 – Masked Grid
209 – Intricate Grid Pattern
210 – Organic Pattern
211 – Quick Variations

3. Animation Techniques

301 – Easy Driver Animation
302 – Keyframe Modifiers
303 – Looping Modifier Animations
304 – Animating Deformation
305 – Cloth Simulation Caching
306 – Transformational Caching
307 – Particle Caching
308 – Dynamic Paint basics
309 – Mirror Mirror

4. Shading Tricks

401 – Modifier Material Control
402 – Textures, Mapping & Quick Material Setup
403 – Range Mapping & Color Ramping
404 – Shading Randomness I
405 – Shading Randomness II
406 – Vector Manipulation
407 – Shading Randomness III
408 – Shader To RGB
409 – Transparency

5. Lighting Tips

501 – Direct & Indirect Lighting
502 – Maximum Reflections
503 – Volumetrics
504 – Particle Lights
505 – Eevee Gotchas
506 – Denoising &Compositing
507 – Render Passes & Custom EXR
508 – Command Line Rendering

6. Projects

601 – VJ Tunnel Loop
602 – Cube Wave Background
603 – Walking Man
604 – Hologram Landscape
605 – Modeling Title
606 – Animation Title
607 – Shading Title
608 – Rendering Title
609 – RTMG Title

Here’s a live stream done on launch where I answer a whole bunch of questions:

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