Sci-Fi Game Environment in Blender & UE4

Learn how professional environmental artists work when creating environments for games. You’ll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer – and much more!

Blender and Unreal Engine 4

All the modeling and UV mapping is done in Blender, using Unreal Engine 4 (UE4) as the game engine. You’ll learn professional and tested techniques for working with Blender and UE4 together. The foliage will be created using premade free assets from the Unreal Engine Marketplace.

27 Hours Realtime

Everything is shown in realtime with over 27 hours of content – spread over 91 videos! You can follow along with every single step – from the first model in Blender to texturing in Painter to lighting in UE4. All hotkeys are also shown, making it easy to follow. No Timelapses!

Skill Level

This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Substance Designer, Marmoset and UE4 – but who still consider themselves beginners. We highly recommend this series for students interested in learning how to make environments for games!

Want to learn how to use the software first? Our introduction series has got you covered:

Tools Used

  • Blender 2.8
  • Unreal Engine 4 (UE4)
  • Substance Painter
  • Substance Designer
  • Marmoset Toolbag

Your Instructor

Emiel Sleegers is a senior environment artist currently working on AAA titles. He’s worked on The Division 2 at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist.

Free Chapter

Chapter List

There’s a total of 91 videos split into different chapters.

  • 01-10 – Creating Our Blockout – Blender
  • 11 – 30 – Creating Our Final Models – Blender
  • 31-37 – Creating Our Tileable Materials – Substance Designer
  • 38-45 – Creating Our Decal Atlas – Blender, Marmoset Toolbag
  • 46-51 – UV Unwrapping Our Assets – Blender
  • 52 – Setting Up Our First Substance Painter Project – Substance Painter
  • 53-55 – Adding Our Normal Map Details to the First Asset – Substance Painter
  • 56-59 – Adding Our Base Colors on the First Asset – Substance Painter
  • 60 – Finalizing Our Texture for the First Asset – Substance Painter
  • 61 – Importing Our First Final Asset in Unreal and Fixing Bugs – i
  • 62 – Setting Up Our First Final Asset in Unreal – UE4
  • 63-64 – Adding Normal Map Details to Our Second Asset – UE4
  • 65 – Adding Base Colors to Our Second Asset – Substance Painter
  • 66 – Finish the Texture of Our Second Asset – Substance Painter
  • 67-68 – Adding Normal Map Details to Our Third Asset – Substance Painter
  • 69 – Adding Base Colors to our Third Asset – Substance Painter
  • 70-71 – Creating the Texture for Our Plantholder – Substance Painter
  • 72 – Placing Our Atlas Texture on Our Assets – Substance Painter
  • 73-74 – Setting Up Modular Assets – UE4
  • 75-78 – Doing Our First Lighting Pass – UE4
  • 79 – Adding Decal Lines to the Floor – UE4
  • 80-81 – Adding Our Plants – UE4
  • 82-83 – Balancing our Materials – UE4
  • 84-85 – Creating our Cables – UE4
  • 86-87 – Second Lighting and Polish Pass – UE4
  • 88-89  – Final Polish Pass – UE4
  • 90 – Outro

Reviews

Average rating: 4.17 out of 5 stars
6 reviews
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  • Just what I was looking for

    This course is excellent. With this, I’ve learnt to create a solid pipeline and workflow for my env and that is exactly what I was looking for!

    The focus point here is to make it done and make it done quickly but correctly. You won’t get any depth explanation about hard-surface modelling or other advanced techniques but it’s OK.
    Also, the usage of Unreal is not advanced but it’s more than enough to accomplishes your first Real-Time environment.

    Just like the trainer, I’m a 3D Max user switching to Blender ad this has been very useful to consolidate my skills and become more independent with Blender.

    Recommended.

    1 of 2 people found this review helpful.

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  • Not worth the price

    Bit off an odd series since it’s aimed at beginners for the start and yet if you are a beginner you’ll quickly be lost with all the shortcuts used. A lot of the time is spent watching the guy make mistakes. The foliage you can see in the screenshots you don’t even learn to make. It’s an okay tutorial series but definitely not worth the asking price. Maybe get it when its deeply discounted. You can tell some hard work went into this but there are better tutorials out the for much cheaper.

    1 of 2 people found this review helpful.

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    • Hi Jordan,

      Thank you for taking your time to give us your feedback! We’re sorry to hear you didn’t have a good learning experience with this course, and take your feedback very seriously so we can improve on the next one. We do mention in the description that this course is for students who are familiar with the software used but still consider themselves beginners. We also state clearly that the foliage will be made using premade assets from the Unreal Engine Marketplace.

      That said, we will definitely try to cut down on the use of hotkeys in future beginner courses, and make sure that a larger number of mistakes are edited out to improve the flow!

      Thank you once again for the feedback 🙂

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  • If you are looking for the process of making environments, this is what you need.

    Just Finished this amazing course, and let me say THIS IS EXACTLY WHAT I WANTED, to get most of this tutorial you got to have a basic knowledge of blender, substance painter, substance designer and unreal 4.
    I followed this tutorial by looking at the end result and trying to do something similar, then I went back and watched the videos, what I wanted is something that would teach me the process and I am fully satisfied.
    The instructor is really good and what I like the most is that he does not shy away from his mistakes, these kind things is happening in the real world.

    For me this is a 5-star course.
    Thanks Emiel for this amazing course.

    1 of 2 people found this review helpful.

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  • Quick Favorites Work around

    If you find that “Q” just toggles through the selection modes, hover over the gray bar at the top where orientation is, then hit “Q” and the favorites menu will come up. This is for both Layout and Modeling. This is in 2.90 and took me 4 hours to find may be the case for everyone. I will give a better review after I finish, but it was a real struggle to find the work around.

    1 of 2 people found this review helpful.

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    • Hi Wayne,

      We’re really sorry to hear you got stuck with the tutorial! If you ever have trouble like that again, please don’t hesitate to write us on [email protected] – we’re here to help with these kinds of things so you don’t have to spend valuable time hunting down solutions 🙂

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  • Excellent Environment Tutorial

    Really enjoyed this tutorial and it helped broaden my understanding of creating environments efficiently. I learnt a great deal of stuff I wasn’t too familiar with, in particular using a weighted normals workflow for assets. I got a lot more comfortable with Substance Designer as well, which is something I had rarely touched before now, and most importantly I got a lot more comfortable working in Unreal.

    The pace of the tutorials are excellent. They are split into easy to digest 20 min videos so it’s simple to go back if there’s something you didn’t understand. The tutor doesn’t hide from mistakes either and takes the time to go over errors and troubleshoot so you too have an idea of what to look for if you run into issues.

    There were some times where the tutor lingered on an irrelevant detail just a little bit too long (By that I mean debating in real time where to put the little box that shows what buttons he is pressing), but honestly, this is such a minor complaint when the overall knowledge you get from this course is worth the price and time.

    For anyone interested, I was able to follow this in Maya, I’m not a Blender user (and to be honest this tutorial put me off Blender as so many things seemed more difficult to do, in particular the UVs). The only thing you’d have to be aware of is that Maya treats weighted normals slightly differently to Blender, you don’t need to add a modifier to get weighted normals for instance, it’s done with your soft and hard edges (it’s easy enough to find the information on how it works in Maya though). Other than that it was pretty simple to follow along. Perfect for beginners and intermediates I would say. Will definitely keep an eye for more tutorials from Emiel.

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  • This course helped me solidify, ensure and in some cases broaden my knowledge.

    As someone who’s internet-taught and training for such position for quite a long time now, this course helped me put my skill into perspective with someone who’s a professional.

    I’ve noticed things I would have done better but I’ve also learned some very important lessons. I think it’s a shame that any mention of texel density was left out.

    This course is not for beginners (as it says), but kind of acts like it and it starts by enforcing custom hotkeys which is hard for a beginner to switch to and advanced users just won’t care because they already know what to press. Same goes for the minimum explanation of the most basic of aspects like what is unwrapping – beginner just won’t be able to unwrap properly and advanced user can already unwrap well.

    This kind of compromise between beginner-friendliness and fast phased crush course is not healthy for any side of the spectrum.

    However I’d definitely pay again, for something like foliage course and overall I’m really happy with my purchase.

    1 of 2 people found this review helpful.

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