Sci-Fi Missile Launcher Tank

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Sci-Fi Missile launcher Tank

  • Low poly count for video game use.
  • All Textures created in Substance Painter and exported in .PNG PBR formats.
  • Includes textures for rough/met and gloss/spec workflows.
  • Logically named objects, materials and textures.
  • Modelled in Blender 2.90.1
  • Textured in Substance Painter 2020.2.1.
  • Rendered in Marmoset Toolbag 3.
  • modelled to real world scales (Metric).
  • Fully and efficiently UV unwrapped.
  • Game ready.
  • Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
  • Partially rigged in Blend format for posing as seen in preview.
  • The model will not be posed when you open the file.

Formats included

  • .Blend (Native, with partial rigging)
  • .FBX
  • .OBJ

Objects included

  • Top (Collection)
    • Missiles
    • Top
  • Bottom (Collection)
    • Base
  • Tracks (Collection)
    • Runners
    • Tracks
  • Bone Shapes (Collection)
  • Armature

Textures included in .png format.

Base – 4K –

  • Base Colour (Metallic Colour)
  • Diffuse (Metallic Black)
  • Roughness
  • Glossiness
  • Specular
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)
  • Emission

Top – 4K –

  • Base Colour (Metallic Colour)
  • Diffuse (Metallic Black)
  • Roughness
  • Glossiness
  • Specular
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)

Tracks – 4K –

  • Base Colour (Metallic Colour)
  • Diffuse (Metallic Black)
  • Roughness
  • Glossiness
  • Specular
  • Metallic
  • Normal – (OpenGL Unity standard)
  • Normal – (DirectX Unreal Standard)

Poly Counts combined (According to Blender inspection tools).

  • Face count: 41,566
  • Vert count: 43,663
  • Edges: 83,473
  • Triangulated count: 80,460

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