Sculpting a Chimera Skull | Phil Liu
SCULPTING A CHIMERA SKULL | PHIL LIU
Sculpting is an extremely powerful tool every artist should have in their arsenal. In this tutorial, Phil Liu, will guide you through his process of sculpting assets using Zbrush, demonstrating his various techniques when it comes to an organic asset, combining various workflows as well as setting up a pleasing presentation scene for your sculpts as presentation is key.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
Phil Lui is currently a 3D artist working at Valkyrie Entertainment. Phil has contributed to a variety of titles such as Shadow of War, Halo 5, Guild Wars 2 and most recently God of War. With experience working in AAA and a keen eye for attention to detail, Phil has the skill and knowledge to teach you some of the core aspects when it comes to sculpting in Zbrush. His focus on hyper realism and understanding of how assets are build makes him adept at creating visual benchmarks with Zbrush.
- 6 Hours
- 1080p Resolution
- Alpha Brushes
- Custom UI
This is not an introduction to Zbrush. Users are expected to be familiar with the software.
Personal, Indie, and Studio Licenses are available. Personal licenses do not apply to companies or organisations. Sharing, streaming, and redistribution to third-party is strictly prohibited. Digital products are non-refundable.
Easy to follow with great commentary, would prefer a more muted music track but well worth purchasing this tutorial.
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