Sculpting an Alien in Blender 2.8

In this series, we’ll be discussing a typical concept sculpt workflow within Blender 2.8.
With more than 2.5 hours of content, we’ll be covering topics both beginners and intermediate artists will benefit from.
We’re applying everything we’ve learned over the past 13 years and simplifying it in an easy to follow and digestible format.

Tailored for beginners

We’ll be tackling a lot of common mistakes beginners tend to make when sculpting. As well as give you the tools you need to be able to approach a ‘blank canvas’ and in the end create something that looks appealing and realistic.

Easy to understand approach to fundamentals

Many of the ideas and concepts we cover, focus on fundamentals and how you can apply the anatomy of the face to an alien character.
We share many similarities, and once that clicks, you will be able to tweak and adjust the anatomy of your own concepts.

This series is fully narrated and is a mix of real-time and time-lapsed footage. The time-lapsed parts tend to be the more repetitive aspects of sculpting. So everything is tailored to give you the best possible learning experience.

What you’ll learn

  • Solid Sculpting fundamentals
  • Demystify sculpting in Blender
  • Approaching a ‘Blank Canvas’
  • Produce a refined sculpt

Chapter list

  • Chapter 01 – From Sphere to base
  • Chapter 02 – Using Voxel Remesher
  • Chapter 03 – Refine the Internal Shape
  • Chapter 04 – Adding Secondary Details
  • Chapter 05 – Refine Our Detail Level
  • Chapter 06 – Adding Fine Details
  • Chapter 07 – Creating More Detail
  • Chapter 08 – Quick Costume for Silhouette
  • Chapter 09 – Asymmetry and Finalizing
  • Chapter 10 – Bonus ZBrush Chapter

Free Chapter

The videos were recorded in the Blender Sculpting Branch. All features used in this tutorial are now a part of Blender as of version 2.81

Credit: Based on concept by DOE . Ramil Sunga and sculpture by Christopher Cao

Reviews

Average rating: 4.00 out of 5 stars
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  • Great resource for intermediate sculpting

    This is a great resource. The Archon is an excellent choice for sculpting practice, and the workflow being shown is invaluable. Before starting this series I wasn’t a complete beginner, but I was stabbing in the dark and didn’t have good art fundamentals. Going through this series significantly stepped up my skills; night and day really.

    This isn’t a “tutorial” but rather commentary and advice over a sculpt. I followed closely near the beginning, but started treating it more as a reference in the second half. For me this wasn’t an issue, and considering the cheap price I think what you’re getting is fair. If you are prepared to clock some hours to get through this whole sculpt patiently, there’s some real gold in here. Seeing hours of clay-strips-brush being used by a professional is super valuable.

    Note that Blender has gotten much better at high res sculpting since this series was made. With version 2.83 I was able to do the bonus Zbrush chapter inside Blender! If you want to try, I recommend this guide to convert your sculpt into something you can use with a multires modifier: https://www.youtube.com/watch?v=fw32i2dBfEo . I wouldn’t say Blender handled this with *flying colors*, but with a powerful PC it’s certainly possible.

    Some feedback for FlippedNormals:
    * The chapters are a little arbitrary and could be laid out better. Maybe you could have tied the chapters to the remesher steps you used?
    * Some more structure (a roadmap for the sculpt perhaps) and details on specific steps would be nice. I had to squint and seek through the video to see how remesher and dyntopo was being used, for example.
    * Maybe add a readme to say what current brushes in Blender to use, and any tweaks you recommend. You keep saying “orco draw” for example, which I think is equivalent to “Draw Sharp” in new Blender.

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  • Not for beginners. Not for me.

    This is not a course or even a tutorial. It’s a voice-over on someone sculpting. At least for me, this is not optimal for learning. As a beginner, I was expecting a step by step tutorial, like in most courses – the ones that take your hand and walk you through the sculpting process – explaining the features of the program and also why the artist is making the decisions that he is making.

    Basic stuff like whats the initial resolution you’re using? What’s a remesher? I want to follow along and hopefully, you explain this stuff along the way. Instead, I feel that I’m listening to two guys talk about whatever (good stuff, but not specifically about what is being done – or just too generic without getting into detail), while someone is just sculpting.

    For example, I don’t know how to lay down the foundation for the mouth, or the eyes, but the author just goes ahead and does it without any explanation while the two nice gentlemen are talking about something else.

    This is fine for Youtube videos, but not for paid content. This really isn’t for me – unfortunately I can’t request a refund due to already having downloaded the files (also really convenient, how would I be able to evaluate the content without downloading it?)…

    But hopefully, this review serves as an input for the authors – hopefully I didn’t sound too harsh but I was expecting something else entirely – not just an extended Youtube video.

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    • Hi Gustavo,
      Thank you for the well thought out review.
      I’m really sorry to hear the course didn’t meet your expectations, and we’ll definitely take this feedback in to consideration for future courses.

      Due to your experience, I’ve gone ahead and refunded your purchase 🙂

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      • Hi Morten, thank you so much. I will delete my files and will keep an eye out for other courses here on Flippednormals 🙂

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  • Very good!

    This tutorial was extremely usefull and I learned a lot.
    I starten my 3D journey About a month ago and am a programmer, so no training in art or anything.

    it is important realize that this is not a step by step walkthrough where it is explained by saying which brush to use for every single stroke.

    The proces of sculpting is devided in 9 chapter and what is discus is the principes of those phases of the sculpt.
    I do recomend you watch ‘introduction to sculpting in blender’ YouTube video by FlippedNormals of you haven’t Sculpted in blender before. This series does not explain the different settings and brushes, but the YouTube video does.

    For absolute beginners i found it rather difficult for the first 2 chapters but onces you are used to the blender sculpting features it becomes easyer.

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  • Learned a lot

    I have gotten this course 2 weeks ago and yesterday I completed it.
    I’m a beginner (3 or 4 attempts at sculpting before this) in sculpting so I was able to benefit from its content. I’m really happy with the end result (https://www.artstation.com/artwork/lVP8YG) so the course really did it.

    I’m not scoring it as 5 because there are areas for improvement:
    – To make it more usable to beginners I’d add a disclaimer that this course assumes the student has a basic knowledge of the different brushes and share a few videos covering that for those that aren’t
    – Add clearer hints/directions (overlays in the video?) with required information such as the starting base mesh (4x subdivided cube?) and when a remesh is executed
    – Spend more time explaining when and why Dynotopo should be used. This is covered but too quickly for beginners.

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    • Thanks for the comment Sébastian! It’s helpful when buying certain tutorials

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