Sentinel – Full Rig + 4 Skins
- 4 skins (Basic/Watcher/Protector/Solarus)
- PBR/handpainted maps done in 3D-Coat
- FBX with & without skeleton
- Akeytsu files ready to animate with the fully rigged character and another with VFX
- Get the software Here 😉
The model is realtime ready so you can export it anywhere on realtime engines like UnrealEngine4/Unity/Marmoset. NormalMaps are Y- baked in MIKK TangentSpace, model use custom VerticesNormals so keep them at import 😉
Textures consists in 1 2K UVset, and uses combined map channels to reduce drawcalls (better performances).
C1 maps combines:
C3 maps combines:
- Green=EyeGlow Alpha
- Blue=Specular Intensity
For the global Emissive use the “E” map as Eye is separated from the rest of the character 😉
Textures were made on 3D-Coat using this pack.
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