Shocker 204 – Full Rig + 4 Skins

Shocker 204 – Full Rig + 4 Skins

What you’ll get:

  • 4 skins (Basic/Watcher/Protector/Solarus)
  • PBR/handpainted maps done in 3D-Coat
  • FBX with & without skeleton
  • Akeytsu file ready to animate with the fully rigged character
  • Get the software Here πŸ˜‰

The model is realtime ready so you can export it anywhere on realtime engines like UnrealEngine4/Unity/Marmoset. NormalMaps are Y- baked in MIKK TangentSpace, model use custom VerticesNormals so keep them at import πŸ˜‰

Textures consists in 2 2K Material IDs, and uses combined map channels to reduce drawcalls (better performances).

C1 maps combines:

  • Red=Metalness
  • Green=Roughness
  • Blue=AO
  • C3 maps combines:
  • Red=Cavity
  • Green=EyeGlow Alpha
  • Blue=Specular Intensity

For the global Emissive use the “E” map as Eye is separated from the rest of the character πŸ˜‰

Textures were made on 3D-Coat using this pack.

Here’s a quick preview of one of the anim samples once put into MarmosetToolbag 3:

Cheers !

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