SICKA MANSION

Gameplay Video

Full Victorian Environment with nearly 200 prop ,character system and inspect object system to be used directly or populate your own levels with similar theme.

  • ~200 Asset
  • hand-made Lightmap UV for all assets
  • High detail Props
  • atmospheric fog volume material
  • hybrid lighting of stationary and static(baked)
  • dust and fire Niagara particle system
  • high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
  • Modular mansion walls/Floor/carving
  • material Variation for some of the objects
  • shared textures between multiple assets for best optimization
  • One master material for all props
  • Drag and drop Object Inspect blueprint
  • mesh outline system
  • character system with head-bob camera shake+flash light+interact
  • post process sharpen and outline material

Number of Unique Meshes: 197

Number of Bluepprint class: 6

Collision: Yes

Number of Particle system: 2 emitter and 2 system

Number of sounds: 2

Number of Levels: 2

Number of Animations: 3

Vertex Count: 20 ~ 160k(chandelier with no LOD)

LODs: No (since i didn’t make custom LOD,i left it as it is to be adjust based on your project and target platform needs)

Number of Materials and Material Instances: 10 Material , 66 Material Instance

Number of Textures: 167

Texture Resolutions: 2K & 4K

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

  • optimized for mid to high-end setups with average 60~120 FPS on epic settings and no LOD in mid-range 1080p
  • Gameplay Video was recorded on 4 year old setup on 1440p (i7 7700k+gtx1060 6GB+ 32GB)

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