SICKA SCI-FI Interior 3
SICKA SCI-FI Interior 3
https://www.youtube.com/watch?v=r8uFAFxE9q4&ab_channel=AshvanDaeva
Atmospheric science Fiction interior with optimized lighting to populate your project for any type of Sci-Fi spaceships, labs, hangars, etc . expand or just create a brand new blackout and populate your level design with the assets provided. or maybe just use scene setup for your own environments.
- High-Quality Assets
 - Hybrid Lighting with the majority of baked lights for optimization
 - Spline Blueprint for easy Pipes and Basic Hallway creation
 - Post Process Material for "Area Scan" and "Sharpening Effect"
 - High-Quality Glass material
 - 2 Sample Blockout for interiors
 - Expandable Demo Map with Blockout
 - Optimized for use from Lower-mid range Rig to High-End
 - customizable Cloth material with good amount of control
 - 2 Post Process
 - 1 Grid
 - 1 Emissive
 - 1 Glass
 - 1 Hologram
 - 1 Prop
 - 1 Cloth
 - 1 Particle System master material
 
Number of Particle System: 1
Number of Blueprints: 2
Number of Unique Meshes: 64
Collision: (Yes) hybrid of auto-generated/custom/complex
Vertex Count: 68 ~ 70k
LODs: (Yes) 4 LOD including LOD0
Number of Materials: 9
Number of Material instances: 32</
SICKA SCI-FI Interior 3
https://www.youtube.com/watch?v=r8uFAFxE9q4&ab_channel=AshvanDaeva
Atmospheric science Fiction interior with optimized lighting to populate your project for any type of Sci-Fi spaceships, labs, hangars, etc . expand or just create a brand new blackout and populate your level design with the assets provided. or maybe just use scene setup for your own environments.
- High-Quality Assets
 - Hybrid Lighting with the majority of baked lights for optimization
 - Spline Blueprint for easy Pipes and Basic Hallway creation
 - Post Process Material for "Area Scan" and "Sharpening Effect"
 - High-Quality Glass material
 - 2 Sample Blockout for interiors
 - Expandable Demo Map with Blockout
 - Optimized for use from Lower-mid range Rig to High-End
 - customizable Cloth material with good amount of control
 - 2 Post Process
 - 1 Grid
 - 1 Emissive
 - 1 Glass
 - 1 Hologram
 - 1 Prop
 - 1 Cloth
 - 1 Particle System master material
 
Number of Particle System: 1
Number of Blueprints: 2
Number of Unique Meshes: 64
Collision: (Yes) hybrid of auto-generated/custom/complex
Vertex Count: 68 ~ 70k
LODs: (Yes) 4 LOD including LOD0
Number of Materials: 9
Number of Material instances: 32</