Sicka Village


example gamplay+Optimazation overview trailer

Viking/Medieval Inspired Village with high quality lighting and atmosphere and high number of assets.

Technical Information


  •  280+ props
  • Optimized for Low-mid range to high end
  • buildings are made with big pieces and have empty interiorsready to be filled (double-side set meshes)
  •  HandMade lightmap Uvs
  •  majority of the assets using only 3 texture set (1 material – 3 texture)
  • hybrid lighting of stationary and static(baked)
  • high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
  • Texture streaming enabled for all assets (PTPOTS)
  • alembic animated flags
  • asset creation workflow based on kit setup to have decent texture quality for close-ups

Number of Unique Meshes: 285

Collision: Yes, (custom+automatically generated)

Vertex Count: 24 ~~ 130K(house)

LODs: No (i haven’t made any custom LODs so i left it to be set based on your needs)

Number of Materials and Material Instances:

  • 11 Material
  • 27 Material Instance

Number of Textures: 78

Number of Particles: 1

Texture Resolutions: 2K + 4K

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

  • Gameplay Video was recorded on 4 year old setup on 1440p (i7 7700k+gtx1060 6GB+ 32GB) in editor
  • Character in the gameplay video is Gothic Knight from here and not included
  • workflow for asset creation was based on kit setup to have good texture quality because of that poly-count in some meshes are higher than it may be neccessary for such assets
  • gallery pictures and videos are raw from engine no edit was done post. (video quality is a little lower because of youtube compression though)

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