This smoke asset works much the same as my other hand-drawn shapeMesh assets, except this smoke cycle animates automatically.  You have control over speed and frame offset, useful if you want to populate the scene with more than one and want to avoid “twinning”.

There are two shapes each with their own color controls.  Everything is controlled form the one controller object, and the shader network is very simple.  Good for rendering as-is but also straightforward enough to be wired into your own shading pipeline.

If you have any questions, feature requests or bug reports please get in touch with me and I will get back to you wihtin 24 hours.

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