What’s new?

  • Transform offset
  • Spacer rig
  • Smoothing hotkey is changed to (Ctrl + R)

What this add-on tries to achieve is to remove all the time wasted on making a bone to behave in specific ways. Animators have to control 3 curves at once when dealing with location, Euler rotation and scale, and 4 curves when dealing with quaternion rotation multiplied by number of the bones. Therefore, this add-on offers a set of tools that will make this process as easy as possible and minimises the use of the graph editor so you can work directly in the 3D View.

TOOL INCLUDES

  • 1 – Curve transformation
  • 2 – Smoothing
  • 3 – Weight adjusting
  • 3.1 – key-frame removal
  • 4 – Transform offset

Curve transformation:

Transforming a bone will directly affect curves and no key-frame will be added Any move, rotation, or scale will make curves to be in a way so they get to be in the exact transformation you want, you can do that by selecting spacing sculptor and press G for Move, R for Rotate, and S for Scale Note* this tool will only be effective when there is key-frame after and before current frame otherwise it will just add a key-frame for targeted transformation so the bone’s transformation won’t be lost after transformation 

Smoothing:

Smoothing motion between 2 key-frame

You can enable tool by selecting spacing sculptor and press (Ctrl + R) after enabling the tool you have quite some options:

 A – Press Up and Down arrows to change how smooth you want the spacing to become (mouse wheel can be used as well) use shift for extra precision. 

 B – Press right mouse button to switch between easing and linear motion.

 C – Press right arrow and smoothing will not take place for next frame; left arrow is used for previous frame. D – Press ctrl + up and down arrows will set weight for easing (ctrl + mouse wheel can be used as well) use shift for extra precision.

 E – You can directly set up smoothing values in the Tool setting 

Weight adjusting: 

This tool controls the spacing between 2 key-frames 

You can enable tool by selecting spacing sculptor and press (E) after enabling the tool available options are: 

A – Up and Down Arrows controls weight, use shift for extra precision. 

B – Right Mouse button toggles a mode that adds some easing into the motion. 

C – You can preset the value Tool setting 

Note*no change will occur for locked curves 

Key-frame removal:

 Key-frame will be removed but will keep bone’s transformation, this tool is used when you already have a key-frame and you want to remove the key-frame with minimal effect on animation This tool doesn’t require spacing sculptor to be selected you can access this tool just by pressing (X) and a pie menu will pop up 

Now you can chose what key-frame you want to remove but keep that transformation as they are for Location – removes all location key-frame for that frame. Rotation – removes all rotation key-frame for that frame. Scaling – removes all scale key-frame for that frame. LocRotScale – removes all key-frame for that frame. 

Transform offset: 

Any transformation change you make will affect all existing key-frames, moving bone by 1 unit on any axis will make all key-frames move by 1 unit, you are not constrained with one axis or local space , bone can effected on multiple axis regardless of transformation ordination. With spacing sculptor is selected (Shift + G) is for moving, (Shift + R) is for rotating, and finally (shift + S) is for scaling

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