Steampunk Gun Game Asset in Blender Tutorial

Instructor Info

Thuan Duong is currently working as a CG freelancer, CG teacher, and leader of a collectible studio. What he appreciates the most about his job is the flexibility in time, and direction he can take his work to. He is always up to learning new things and sharing his knowledge and experience to others. The project that he is most proud of is the Talis project which is a concept that he created for an indie film and later remade into an OC. He exerted lots of time and effort on this project spending long nights working on her concept, armor, textures, and even had a chance to put her in a game engine.

Ever since he was a child, he liked drawing, legos, remaking toys from broken ones, breaking toys to make new ones, and this art of creating had never left him. Fast forward to the present moment, he is still utilizing his love for art and building parts to creating new characters, props, scenery, telling stories, painting statues, and experimenting on workflows. The feeling when his imagination take form is a reminder of why he started, motivating him to continue on. His advice to artists who are just starting out is to keep trying and keep failing. You only fail if you quit, so never give up!

Course Info

In this course I want to share the pipeline that I’ve use for my works by the form of creating a game asset. I’ll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I’ll be here to guide you at every step to make sure that you will take away the most out of the experience I’m sharing.

Brief course summary :

In this course we’ll go through the compete pipeline of creating a Steampunk gun game asset, with some extras to help you with your own work.

Detailed topics to be covered:

  • Concept and ideas guideline for your work using Pureref
  • Highpoly and Lowpoly mesh modeling in Blender
  • Detail Sculpting in Zbrush
  • Efficient UV creation using Headus UV layout
  • Texture map baking using a combination of Marmoset toolbag and Substance Designer.
  • Realistic texturing with Substance Painter
  • Realtime render with Substance Painter, Marmoset Toolbag, Blender eevee and Sketchfab

By the end, you should have enough guidelines and tools required to make a AAA 3D asset for your work or personal projects.

So if you have the basics of the Blender, Zbrush or Substance Painter and want to take your level of work one step higher, then follow me in creating this amazing game asset, then apply the knowledge to your other projects. I guarantee you will be amazed by how far you can go in a span of days. So join me in this course at Victory3D, and boost your skills like never before.


Average rating: 5.00 out of 5 stars
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  • Full Pipeline Explained!

    This is an extremely extensive and extremely well-made tutorial covering the entire pipeline of an asset. Covers reference collecting, high and low poly modelling, UV unwrapping, baking and texturing.

    I found the pacing just right with no fumbling around or wandering off topic. Videos are to the point and edited into digestible sections. Any of the very few errors are quickly pointed out and fixed immediately as well. The amount of tips and tricks in just the Blender section alone are worth it.

    Overall, one of my favorite tutorials now and I’d love to see more tutorials from Thuan Duong!

    1 of 2 people found this review helpful.

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  • One of the best

    Finishing the tutorial and learned so much, and having so much fun on making this weapon,try it you won’t regret!!

    1 of 2 people found this review helpful.

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    • Yes, you should be able to use Blender for sculpting although you won’t be able to use as much polygons as you can with Zbrush. 🙂 But creating details in Blender is still doable.

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    • Do I NEED to have Marmoset and ZBrush to do this course? Can I bake in Blender and sculpt in Blender instead? I do not have infinite resource for all these tools. And Blender seems to be able to sculpting and bake? Thanks.

      Thank you for your feedback.

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