Stylized Character Sculpting in ZBrush – Majora & Skull Kid
In this 10 hour course, we will go through, step by step, how to create Skull Kid with Majora’s Mask from the franchise The Legend of Zelda. You will be able to follow along with every step as nothing is skipped or time-lapsed. There’s full commentary for every chapter, giving you insight into how a professional ZBrush character artist works.
From a 2D concept to a 3D Character
Most character work starts with a sketch, a piece of concept art, or a reference of the character you want to create. You’ll learn all the necessary techniques to translate a 2D concept into 3D. This concept, in particular, is challenging and iconic which presents itself with a lot of problems to solve in order to get it to look just right in 3D space.
- ZBrush 2021
Other Sculpting Tools You Can Use:
Taught by Veteran Character Artist
Your instructor, Morten Jaeger – Co-Founder of FlippedNormals, has been sculpting and working with 3D for over 15 years. During his career in VFX he’s done a variety of character work on Hollywood blockbusters such as Pacific Rim: Uprising, Avengers: Infinity War & Guardians of the Galaxy: Vol. 2, just to name a few.
Stylized Character Sculpting in ZBrush – Majora & Skull Kid focuses on creating 3D version of a 2D character from start to finish. We’ll analyze the original designs and figure out how to translate them into a working 3D character. You should be comfortable with ZBrush before attempting to follow along as this course is aimed towards intermediate artists. That being said, no steps are skipped, so even if you’re not that advanced yet, you will still be able to follow along and learn something new.
- Know how to use a 3D sculpting software
- Have explored character art before
- 19 HD Videos
- Custom ZBrush UI & Hotkey
- 00 UI & Hotkeys
- 01 Basic Shapes
- 02 Refine Blockout
- 03 Majoras Mask
- 04 Majora Continued
- 05 Hat Refining
- 06 Gloves
- 07 Shape Stylization
- 08 Hat Feathers
- 09 Belt
- 10 Initial Posing
- 11 Bip
- 12 Pants
- 13 Shoes & Leg Pose
- 14 Finalizing Hands
- 15 Wrapping Up
- Bonus 01 ZBrush Export
- Bonus 02 Lighting in Blender
- Bonus 03 Lighting Tips
NB, We’ve included three bonus chapters that focus on lighting your final sculpt in Blender. While not the focus of the tutorial, it will give you the necessary tools to create a final render like the ones we’re presenting
Introduction to ZBrush 2020 is the perfect series for learning ZBrush from scratch. Introduction to ZBrush complements Introduction to Sculpting very well.
I have been using Zbrush for around 1 year now, but I have only been sculpting props, rocks, trees and anything other than characters. 🙂 This was a great way to learn some of the fundamentals for (stylized) character sculpting, although Skull Kid is a peculiar character to say the least.
The only negative would be that Morten (the instructor) sometimes will assume you know how X and Y tool he uses in Zbrush works; and as we know Zbrush is a very, very dense piece of software! Perhaps spending a little more time explaining how to use, lets say the transpose lines instead of talking about other things would be better.
All in all I did not have any major issues following along though, and I learned a lot. I bought this for full price, and recommend this at any price point to anyone interested in improving their stylized character sculpting skills!
1 of 2 people found this review helpful.
Help other customers find the most helpful reviews
Did you find this review helpful?
You must log in and be a buyer of this product to submit a review.