Stylized Character Sculpting in ZBrush – Majora & Skull Kid

In this 10 hour course, we will go through, step by step, how to create Skull Kid with Majora’s Mask from the franchise The Legend of Zelda. You will be able to follow along with every step as nothing is skipped or time-lapsed. There’s full commentary for every chapter, giving you insight into how a professional ZBrush character artist works.

From a 2D concept to a 3D Character

Most character work starts with a sketch, a piece of concept art, or a reference of the character you want to create. You’ll learn all the necessary techniques to translate a 2D concept into 3D. This concept, in particular, is challenging and iconic which presents itself with a lot of problems to solve in order to get it to look just right in 3D space.

Tools Used

  • ZBrush 2021

Other Sculpting Tools You Can Use:

  • Blender
  • 3D-Coat
  • Mudbox

Taught by Veteran Character Artist

Your instructor, Morten Jaeger – Co-Founder of FlippedNormals, has been sculpting and working with 3D for over 15 years. During his career in VFX he’s done a variety of character work on Hollywood blockbusters such as Pacific Rim: Uprising, Avengers: Infinity War & Guardians of the Galaxy: Vol. 2, just to name a few.

Skill Level

Stylized Character Sculpting in ZBrush – Majora & Skull Kid focuses on creating 3D version of a 2D character from start to finish. We’ll analyze the original designs and figure out how to translate them into a working 3D character. You should be comfortable with ZBrush before attempting to follow along as this course is aimed towards intermediate artists. That being said, no steps are skipped, so even if you’re not that advanced yet, you will still be able to follow along and learn something new.

Requirements

  • Know how to use a 3D sculpting software
  • Have explored character art before

Contains

  • 19 HD Videos
  • Custom ZBrush UI & Hotkey

Chapter list

  • 00 UI & Hotkeys
  • 01 Basic Shapes
  • 02 Refine Blockout
  • 03 Majoras Mask
  • 04 Majora Continued
  • 05 Hat Refining
  • 06 Gloves
  • 07 Shape Stylization
  • 08 Hat Feathers
  • 09 Belt
  • 10 Initial Posing
  • 11 Bip
  • 12 Pants
  • 13 Shoes & Leg Pose
  • 14 Finalizing Hands
  • 15 Wrapping Up
  • Bonus 01 ZBush Export
  • Bonus 02 Lighting in Blender
  • Bonus 03 Lighting Tips

NB, We’ve included three bonus chapters that focus on lighting your final sculpt in Blender. While not the focus of the tutorial, it will give you the necessary tools to create a final render like the ones we’re presenting

More Training

Introduction to ZBrush 2020 is the perfect series for learning ZBrush from scratch. Introduction to ZBrush complements Introduction to Sculpting very well.

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