You will get:
- 93 Game Ready Grass assets (*fbx)
- 1 texture atlas (*tga)
- UE scene setup [4.20+] with Foliage Master Material. Lightmaps, LODs and Wind
Grass Assets:
- Clover + flower (8 variations+ 6 assembled models)
- Foalfoot + flower (8 variations)
- Plantain (8 variations)
- Parsley (2 variations)
- Nettle (3 variations)
- Veronica Flower (4 variations)
- Primrose Flower (4 variations)
- Bluebell Flower (3 variations)
- Grass Short (15 variations+ 6 assembled models)
- Grass Middle (11 variations+ 5 assembled models)
- Grass Long (5 variations+ 5 assembled models)
Combine and mix it to get different meshes and fields.
Check how the wind looks here – https://www.youtube.com/watch?v=aN1pColhkwY Its vertex painted. Change settings at Material Instance in UE4.
Technical Information
Number of Unique Meshes:Â 93
Collision:Â No
Vertex Count:Â Min 9 – Max 3000 (check gallery pictures)
LODs:Â Yes in UE4
Wind:Â Yes in UE4
Texture Resolutions:Â
- T_Plant_Grass (BCO/N/RTA) 2048×2048 (*tga)Â
- T_Noise_01 256×256 (*tga)
Unreal Engine scene 4.20
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